Core/Logs: Log full guid instead of just low guid, part 2

This commit is contained in:
Giacomo Pozzoni
2020-04-05 14:28:24 +02:00
committed by jackpoz
parent 4f88be63e7
commit 3def52c1c4
33 changed files with 263 additions and 273 deletions

View File

@@ -90,8 +90,8 @@ void LFGPlayerScript::OnMapChanged(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().GetCounter());
TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s %s is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str());
return;
}