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Core/Logs: Log full guid instead of just low guid, part 2
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@@ -90,8 +90,8 @@ void LFGPlayerScript::OnMapChanged(Player* player)
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sLFGMgr->LeaveLfg(player->GetGUID());
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
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TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
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"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().GetCounter());
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TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s %s is in LFG dungeon map but does not have a valid group! "
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"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str());
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return;
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}
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