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Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp - Save scriptids into an array
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@@ -1607,11 +1607,9 @@ Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
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return NULL;
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}
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OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
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OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId)
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{
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ASSERT(data);
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GET_SCRIPT_RET(OutdoorPvPScript, data->ScriptId, tmpscript, NULL);
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GET_SCRIPT_RET(OutdoorPvPScript, scriptId, tmpscript, NULL);
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return tmpscript->GetOutdoorPvP();
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}
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@@ -71,7 +71,6 @@ struct Condition;
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struct CreatureTemplate;
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struct CreatureData;
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struct ItemTemplate;
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struct OutdoorPvPData;
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#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
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@@ -919,7 +918,7 @@ class TC_GAME_API ScriptMgr
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public: /* OutdoorPvPScript */
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OutdoorPvP* CreateOutdoorPvP(OutdoorPvPData const* data);
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OutdoorPvP* CreateOutdoorPvP(uint32 scriptId);
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public: /* CommandScript */
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