mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp - Save scriptids into an array
This commit is contained in:
@@ -71,7 +71,6 @@ struct Condition;
|
||||
struct CreatureTemplate;
|
||||
struct CreatureData;
|
||||
struct ItemTemplate;
|
||||
struct OutdoorPvPData;
|
||||
|
||||
#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
|
||||
|
||||
@@ -919,7 +918,7 @@ class TC_GAME_API ScriptMgr
|
||||
|
||||
public: /* OutdoorPvPScript */
|
||||
|
||||
OutdoorPvP* CreateOutdoorPvP(OutdoorPvPData const* data);
|
||||
OutdoorPvP* CreateOutdoorPvP(uint32 scriptId);
|
||||
|
||||
public: /* CommandScript */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user