diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 82107cabb97..0ac2cfaa613 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -889,7 +889,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; // rooted units don't move (also setting falling+root flag causes client freezes) - if (_owner->IsRooted()) + if (_owner->HasUnitState(UNIT_STATE_ROOT)) return; _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);