Script/Misc: Change some placeholders to proper texts

This commit is contained in:
Aokromes
2018-10-21 20:14:30 +02:00
parent f5ed15862c
commit 3ea3ed348a
2 changed files with 3 additions and 3 deletions

View File

@@ -190,7 +190,7 @@ enum ThrallOldHillsbrad
#define GOSSIP_ITEM_SKARLOC1 "Taretha cannot see you, Thrall."
#define GOSSIP_ITEM_SKARLOC2 "The situation is rather complicated, Thrall. It would be best for you to head into the mountains now, before more of Blackmoore's men show up. We'll make sure Taretha is safe."
#define GOSSIP_ITEM_TARREN "We're ready, Thrall."
#define GOSSIP_ITEM_WALKING "[PH] Start walking."
#define GOSSIP_ITEM_WALKING "We are ready to get you out of here, Thrall. Let's go!"
class npc_thrall_old_hillsbrad : public CreatureScript
{

View File

@@ -55,7 +55,7 @@ enum blySpells
SPELL_REVENGE = 12170
};
#define GOSSIP_BLY "[PH] In that case, I will take my reward!"
#define GOSSIP_BLY "That's it! I'm tired of helping you out. It's time we settled things on the battlefield!"
class npc_sergeant_bly : public CreatureScript
{
@@ -261,7 +261,7 @@ enum weegliSays
SAY_WEEGLI_OK_I_GO = 1
};
#define GOSSIP_WEEGLI "[PH] Please blow up the door."
#define GOSSIP_WEEGLI "Will you blow up that door now?"
class npc_weegli_blastfuse : public CreatureScript
{