Core/Maps: Fixed deadlock in battleground map creation

Closes #28154
This commit is contained in:
Shauren
2022-07-25 20:59:12 +02:00
parent ce25d51b4c
commit 3f0266624d

View File

@@ -156,7 +156,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId
if (!newInstanceId)
return nullptr;
map = FindMap(mapId, newInstanceId);
map = FindMap_i(mapId, newInstanceId);
if (!map)
{
if (Battleground* bg = player->GetBattleground())