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Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differences between branches
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@@ -809,7 +809,7 @@ class spell_blood_queen_pact_of_the_darkfallen_dmg : public SpellScriptLoader
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// this is an additional effect to be executed
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void PeriodicTick(AuraEffect const* aurEff)
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{
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SpellInfo const* damageSpell = sSpellMgr->EnsureSpellInfo(SPELL_PACT_OF_THE_DARKFALLEN_DAMAGE);
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SpellInfo const* damageSpell = sSpellMgr->AssertSpellInfo(SPELL_PACT_OF_THE_DARKFALLEN_DAMAGE);
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int32 damage = damageSpell->Effects[EFFECT_0].CalcValue();
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float multiplier = 0.3375f + 0.1f * uint32(aurEff->GetTickNumber()/10); // do not convert to 0.01f - we need tick number/10 as INT (damage increases every 10 ticks)
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damage = int32(damage * multiplier);
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@@ -1843,7 +1843,7 @@ class spell_igb_rocket_pack : public SpellScriptLoader
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void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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{
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SpellInfo const* damageInfo = sSpellMgr->EnsureSpellInfo(SPELL_ROCKET_PACK_DAMAGE);
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SpellInfo const* damageInfo = sSpellMgr->AssertSpellInfo(SPELL_ROCKET_PACK_DAMAGE);
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GetTarget()->CastCustomSpell(SPELL_ROCKET_PACK_DAMAGE, SPELLVALUE_BASE_POINT0, 2 * (damageInfo->Effects[EFFECT_0].CalcValue() + aurEff->GetTickNumber() * aurEff->GetAmplitude()), NULL, TRIGGERED_FULL_MASK);
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GetTarget()->CastSpell(NULL, SPELL_ROCKET_BURST, TRIGGERED_FULL_MASK);
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}
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@@ -1257,7 +1257,7 @@ class spell_putricide_mutated_plague : public SpellScriptLoader
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return;
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uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
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SpellInfo const* spell = sSpellMgr->EnsureSpellInfo(triggerSpell);
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SpellInfo const* spell = sSpellMgr->AssertSpellInfo(triggerSpell);
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spell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, caster);
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int32 damage = spell->Effects[EFFECT_0].CalcValue(caster);
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@@ -218,7 +218,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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SpellInfo const* talentSpell = sSpellMgr->EnsureSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
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SpellInfo const* talentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
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amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
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if (Player* player = GetCaster()->ToPlayer())
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amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
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@@ -1267,7 +1267,7 @@ class spell_gen_defend : public SpellScriptLoader
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void Register() override
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{
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SpellInfo const* spell = sSpellMgr->EnsureSpellInfo(m_scriptSpellId);
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SpellInfo const* spell = sSpellMgr->AssertSpellInfo(m_scriptSpellId);
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// Defend spells cast by NPCs (add visuals)
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if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
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@@ -1990,7 +1990,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
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void Register() override
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{
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SpellInfo const* spell = sSpellMgr->EnsureSpellInfo(m_scriptSpellId);
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SpellInfo const* spell = sSpellMgr->AssertSpellInfo(m_scriptSpellId);
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if (spell->HasEffect(SPELL_EFFECT_SCRIPT_EFFECT))
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OnEffectHitTarget += SpellEffectFn(spell_gen_mounted_charge_SpellScript::HandleScriptEffect, EFFECT_FIRST_FOUND, SPELL_EFFECT_SCRIPT_EFFECT);
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@@ -717,7 +717,7 @@ class spell_hun_readiness : public SpellScriptLoader
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// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
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GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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///! If spellId in cooldown map isn't valid, the above will return a null pointer.
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if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
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@@ -335,7 +335,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
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{
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GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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return spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0;
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}, true);
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@@ -831,7 +831,7 @@ class spell_mage_ignite : public SpellScriptLoader
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{
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PreventDefaultAction();
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SpellInfo const* igniteDot = sSpellMgr->EnsureSpellInfo(SPELL_MAGE_IGNITE);
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SpellInfo const* igniteDot = sSpellMgr->AssertSpellInfo(SPELL_MAGE_IGNITE);
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int32 pct = 8 * GetSpellInfo()->GetRank();
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int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), pct) / igniteDot->GetMaxTicks());
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@@ -914,7 +914,7 @@ public:
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if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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AddPct(mod, spellInfo->Effects[EFFECT_0].CalcValue());
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}
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@@ -957,7 +957,7 @@ public:
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if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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mod += CalculatePct(1.0f, spellInfo->Effects[EFFECT_1].CalcValue());
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}
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@@ -987,7 +987,7 @@ public:
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if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
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mod += CalculatePct(1.0f, spellInfo->Effects[EFFECT_1].CalcValue());
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}
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@@ -368,7 +368,7 @@ class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader
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{
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PreventDefaultAction();
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SpellInfo const* triggeredSpellInfo = sSpellMgr->EnsureSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL);
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SpellInfo const* triggeredSpellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL);
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int32 heal = int32(CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()) / triggeredSpellInfo->GetMaxTicks());
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GetTarget()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL, SPELLVALUE_BASE_POINT0, heal, eventInfo.GetProcTarget(), true, NULL, aurEff);
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}
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@@ -608,7 +608,7 @@ class spell_rog_preparation : public SpellScriptLoader
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Unit* caster = GetCaster();
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caster->GetSpellHistory()->ResetCooldowns([caster](SpellHistory::CooldownStorageType::iterator itr) -> bool
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE)
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return false;
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@@ -334,7 +334,7 @@ class spell_warl_demonic_circle_summon : public SpellScriptLoader
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// WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT.
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// If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST.
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT);
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if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true)))
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{
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@@ -494,7 +494,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
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break;
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case CREATURE_FAMILY_VOIDWALKER:
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
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targetCreature->CastCustomSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
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break;
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@@ -245,7 +245,7 @@ class spell_warr_deep_wounds : public SpellScriptLoader
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{
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ApplyPct(damage, 16 * GetSpellInfo()->GetRank());
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC);
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uint32 ticks = uint32(spellInfo->GetDuration()) / spellInfo->Effects[EFFECT_0].Amplitude;
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// Add remaining ticks to damage done
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@@ -105,7 +105,7 @@ class DuelResetScript : public PlayerScript
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{
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SpellHistory::Clock::time_point now = SpellHistory::Clock::now();
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uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
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&& spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
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&& !itr->second.OnHold
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@@ -119,7 +119,7 @@ class DuelResetScript : public PlayerScript
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// remove cooldowns on spells that have < 10 min CD and has no onHold
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player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
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{
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SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
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return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
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&& spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
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&& !itr->second.OnHold;
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