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Core/Players: Rename "heroic character" to "death knight"
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@@ -405,19 +405,17 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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return;
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}
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if (createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER))
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if (createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT))
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{
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// speedup check for heroic class disabled case
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uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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if (heroic_free_slots == 0)
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// speedup check for death knight class disabled case
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if (sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM) == 0)
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{
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SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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return;
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}
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// speedup check for heroic class disabled case
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uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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if (req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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// speedup check for death knight class disabled case
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if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
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return;
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@@ -479,40 +477,40 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
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{
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bool haveSameRace = false;
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uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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bool hasHeroicReqLevel = (heroicReqLevel == 0);
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uint32 deathKnightReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT);
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bool hasDeathKnightReqLevel = (deathKnightReqLevel == 0);
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bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
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uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
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bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER);
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bool checkDeathKnightReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT);
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if (result)
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{
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uint32 team = Player::TeamForRace(createInfo->Race);
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uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM);
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Field* field = result->Fetch();
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uint8 accRace = field[1].GetUInt8();
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if (checkHeroicReqs)
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if (checkDeathKnightReqs)
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{
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uint8 accClass = field[2].GetUInt8();
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if (accClass == CLASS_DEATH_KNIGHT)
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{
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if (freeHeroicSlots > 0)
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--freeHeroicSlots;
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if (freeDeathKnightSlots > 0)
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--freeDeathKnightSlots;
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if (freeHeroicSlots == 0)
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if (freeDeathKnightSlots == 0)
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{
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SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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return;
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}
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}
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if (!hasHeroicReqLevel)
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if (!hasDeathKnightReqLevel)
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{
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uint8 accLevel = field[0].GetUInt8();
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if (accLevel >= heroicReqLevel)
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hasHeroicReqLevel = true;
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if (accLevel >= deathKnightReqLevel)
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hasDeathKnightReqLevel = true;
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}
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}
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@@ -544,32 +542,32 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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if (!haveSameRace)
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haveSameRace = createInfo->Race == accRace;
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if (checkHeroicReqs)
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if (checkDeathKnightReqs)
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{
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uint8 acc_class = field[2].GetUInt8();
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if (acc_class == CLASS_DEATH_KNIGHT)
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{
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if (freeHeroicSlots > 0)
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--freeHeroicSlots;
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if (freeDeathKnightSlots > 0)
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--freeDeathKnightSlots;
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if (freeHeroicSlots == 0)
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if (freeDeathKnightSlots == 0)
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{
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SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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return;
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}
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}
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if (!hasHeroicReqLevel)
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if (!hasDeathKnightReqLevel)
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{
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uint8 acc_level = field[0].GetUInt8();
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if (acc_level >= heroicReqLevel)
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hasHeroicReqLevel = true;
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if (acc_level >= deathKnightReqLevel)
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hasDeathKnightReqLevel = true;
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}
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}
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}
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}
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if (checkHeroicReqs && !hasHeroicReqLevel)
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if (checkDeathKnightReqs && !hasDeathKnightReqLevel)
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{
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SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
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return;
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