Core/Spells: Reimplemented automatic spell learning

* Fixed learning/unlearning talents
This commit is contained in:
Shauren
2015-01-30 23:58:16 +01:00
parent beb1a06ea5
commit 3f28fd304d
30 changed files with 724 additions and 674 deletions

View File

@@ -22,6 +22,7 @@
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "DBCStores.h"
void CharacterDatabaseCleaner::CleanDatabase()
@@ -128,7 +129,8 @@ void CharacterDatabaseCleaner::CleanCharacterSkills()
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
{
return sSpellMgr->GetSpellInfo(spell_id) && GetTalentBySpellID(spell_id) != nullptr;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
return spellInfo && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT);
}
void CharacterDatabaseCleaner::CleanCharacterSpell()