mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 19:06:49 +01:00
*Massive cleanup redux.
--HG-- branch : trunk
This commit is contained in:
@@ -353,7 +353,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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uint32 poscount = uint32(path.Size());
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*data << uint32(poscount); // points count
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for(uint32 i = 0; i < poscount; ++i)
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for (uint32 i = 0; i < poscount; ++i)
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{
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*data << path.GetNodes()[i].x;
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*data << path.GetNodes()[i].y;
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@@ -527,7 +527,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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// 2 specialized loops for speed optimization in non-unit case
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if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
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{
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for( uint16 index = 0; index < m_valuesCount; ++index )
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for (uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@@ -639,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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}
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else
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*data << m_uint32Values[ index ];
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}
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}
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else
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{
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// send in current format (float as float, uint32 as uint32)
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@@ -650,7 +650,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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}
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else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case
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{
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for( uint16 index = 0; index < m_valuesCount; ++index )
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for (uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@@ -691,7 +691,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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}
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else // other objects case (no special index checks)
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{
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for( uint16 index = 0; index < m_valuesCount; ++index )
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for (uint16 index = 0; index < m_valuesCount; ++index )
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{
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if( updateMask->GetBit( index ) )
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{
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@@ -752,7 +752,7 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
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uint32 *value = m_uint32Values;
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uint32 *mirror = m_uint32Values_mirror;
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for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
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for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
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{
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if(*mirror != *value)
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updateMask->SetBit(index);
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@@ -763,7 +763,7 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
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{
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uint32 *value = m_uint32Values;
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for(uint16 index = 0; index < m_valuesCount; ++index, ++value)
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for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
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{
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if(*value)
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updateMask->SetBit(index);
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@@ -1551,7 +1551,7 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
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uint32 zoneid = GetZoneId();
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Map::PlayerList const& pList = GetMap()->GetPlayers();
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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if(itr->getSource()->GetZoneId()==zoneid)
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say_do(itr->getSource());
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}
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@@ -1783,7 +1783,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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{
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// Remove Demonic Sacrifice auras (known pet)
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Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
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for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
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{
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if((*itr)->GetMiscValue()==2228)
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{
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@@ -1864,7 +1864,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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{
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// Remove Demonic Sacrifice auras (known pet)
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Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
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for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
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{
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if((*itr)->GetMiscValue()==2228)
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{
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@@ -2238,7 +2238,7 @@ void WorldObject::DestroyForNearbyPlayers()
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Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
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Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
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VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher);
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for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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{
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Player *plr = dynamic_cast<Player*>(*iter);
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if(!plr)
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@@ -2252,8 +2252,8 @@ void WorldObject::DestroyForNearbyPlayers()
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if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
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continue;
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DestroyForPlayer(plr);
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plr->m_clientGUIDs.erase(GetGUID());
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DestroyForPlayer(plr);
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plr->m_clientGUIDs.erase(GetGUID());
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}
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}
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