Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account

This commit is contained in:
Ovahlord
2018-08-07 12:35:02 +02:00
parent 2008854f56
commit 3f53afd39e
17 changed files with 435 additions and 272 deletions

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@@ -50,6 +50,28 @@ namespace VMAP
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
struct AreaAndLiquidData
{
struct AreaInfo
{
AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags) : adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
int32 const adtId;
int32 const rootId;
int32 const groupId;
uint32 const mogpFlags;
};
struct LiquidInfo
{
LiquidInfo(uint32 _type, float _level) : type(_type), level(_level) { }
uint32 const type;
float const level;
};
float floorZ = VMAP_INVALID_HEIGHT;
Optional<AreaInfo> areaInfo;
Optional<LiquidInfo> liquidInfo;
};
//===========================================================
class TC_COMMON_API IVMapManager
{
@@ -101,8 +123,10 @@ namespace VMAP
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
virtual bool getAreaInfo(uint32 mapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const = 0;
virtual bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32 &type, uint32& mogpFlagss) const = 0;
// get both area + liquid data in a single vmap lookup
virtual void getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const = 0;
};
}

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@@ -261,7 +261,7 @@ namespace VMAP
return VMAP_INVALID_HEIGHT_VALUE;
}
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
bool VMapManager2::getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
{
@@ -279,7 +279,7 @@ namespace VMAP
return false;
}
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
@@ -294,6 +294,7 @@ namespace VMAP
ASSERT(floor < std::numeric_limits<float>::max());
ASSERT(info.hitModel);
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
mogpFlags = info.hitModel->GetMogpFlags();
if (reqLiquidType && !(GetLiquidFlagsPtr(type) & reqLiquidType))
return false;
ASSERT(info.hitInstance);
@@ -306,6 +307,39 @@ namespace VMAP
return false;
}
void VMapManager2::getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const
{
if (IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
data.floorZ = z;
int32 adtId, rootId, groupId;
uint32 flags;
if (getAreaInfo(mapId, x, y, data.floorZ, flags, adtId, rootId, groupId))
data.areaInfo = boost::in_place(adtId, rootId, groupId, flags);
return;
}
auto instanceTree = GetMapTree(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
ASSERT(info.hitModel);
ASSERT(info.hitInstance);
data.floorZ = info.ground_Z;
uint32 liquidType = info.hitModel->GetLiquidType();
float liquidLevel;
if (!reqLiquidType || (GetLiquidFlagsPtr(liquidType) & reqLiquidType))
if (info.hitInstance->GetLiquidLevel(pos, info, liquidLevel))
data.liquidInfo = boost::in_place(liquidType, liquidLevel);
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
data.areaInfo = boost::in_place(info.hitInstance->adtId, info.rootId, info.hitModel->GetWmoID(), info.hitModel->GetMogpFlags());
}
}
}
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
{
//! Critical section, thread safe access to iLoadedModelFiles

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@@ -120,8 +120,9 @@ namespace VMAP
bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
bool getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const override;
void getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);

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@@ -34,7 +34,8 @@ namespace VMAP
struct TC_COMMON_API LocationInfo
{
LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
LocationInfo(): rootId(-1), hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
int32 rootId;
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;

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@@ -399,8 +399,7 @@ namespace VMAP
vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
{
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
if (result) hit=true;
hit = IntersectTriangle(triangles[entry], vertices, ray, distance) || hit;
return hit;
}
std::vector<Vector3>::const_iterator vertices;
@@ -422,7 +421,6 @@ namespace VMAP
{
if (triangles.empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = G3D::finf();
G3D::Ray ray(rPos, down);
@@ -559,6 +557,7 @@ namespace VMAP
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
info.rootId = RootWMOID;
info.hitModel = &(*callback.hit);
dist = callback.zDist;
return true;