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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
Core/Maps: fixed several issues with liquids by merging some 335 branch commits that are taking mopg flags into account
This commit is contained in:
@@ -56,6 +56,9 @@ u_map_magic MapAreaMagic = { {'A','R','E','A'} };
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u_map_magic MapHeightMagic = { {'M','H','G','T'} };
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u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
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static uint16 const holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 };
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static uint16 const holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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#define DEFAULT_GRID_EXPIRY 300
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#define MAX_GRID_LOAD_TIME 50
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#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld->getRate(RATE_CREATURE_AGGRO))
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@@ -1122,6 +1125,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
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AddToGrid(player, new_cell);
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}
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player->UpdatePositionData();
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player->UpdateObjectVisibility(false);
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}
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@@ -1156,6 +1160,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
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if (creature->IsVehicle())
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creature->GetVehicleKit()->RelocatePassengers();
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creature->UpdateObjectVisibility(false);
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creature->UpdatePositionData();
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RemoveCreatureFromMoveList(creature);
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}
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@@ -1186,6 +1191,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float
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{
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go->Relocate(x, y, z, orientation);
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go->UpdateModelPosition();
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go->UpdatePositionData();
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go->UpdateObjectVisibility(false);
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RemoveGameObjectFromMoveList(go);
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}
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@@ -1218,6 +1224,7 @@ void Map::DynamicObjectRelocation(DynamicObject* dynObj, float x, float y, float
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else
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{
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dynObj->Relocate(x, y, z, orientation);
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dynObj->UpdatePositionData();
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dynObj->UpdateObjectVisibility(false);
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RemoveDynamicObjectFromMoveList(dynObj);
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}
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@@ -1311,6 +1318,7 @@ void Map::MoveAllCreaturesInMoveList()
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if (c->IsVehicle())
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c->GetVehicleKit()->RelocatePassengers();
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//CreatureRelocationNotify(c, new_cell, new_cell.cellCoord());
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c->UpdatePositionData();
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c->UpdateObjectVisibility(false);
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}
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else
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@@ -1365,6 +1373,7 @@ void Map::MoveAllGameObjectsInMoveList()
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// update pos
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go->Relocate(go->_newPosition);
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go->UpdateModelPosition();
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go->UpdatePositionData();
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go->UpdateObjectVisibility(false);
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}
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else
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@@ -1409,6 +1418,7 @@ void Map::MoveAllDynamicObjectsInMoveList()
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{
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// update pos
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dynObj->Relocate(dynObj->_newPosition);
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dynObj->UpdatePositionData();
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dynObj->UpdateObjectVisibility(false);
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}
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else
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@@ -1629,6 +1639,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
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c->Relocate(resp_x, resp_y, resp_z, resp_o);
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c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
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//CreatureRelocationNotify(c, resp_cell, resp_cell.GetCellCoord());
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c->UpdatePositionData();
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c->UpdateObjectVisibility(false);
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return true;
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}
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@@ -1654,6 +1665,7 @@ bool Map::GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly)
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if (GameObjectCellRelocation(go, resp_cell))
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{
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go->Relocate(resp_x, resp_y, resp_z, resp_o);
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go->UpdatePositionData();
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go->UpdateObjectVisibility(false);
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return true;
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}
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@@ -1809,6 +1821,7 @@ GridMap::GridMap()
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_liquidEntry = nullptr;
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_liquidFlags = nullptr;
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_liquidMap = nullptr;
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_holes = nullptr;
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_fileExists = false;
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}
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@@ -1859,6 +1872,13 @@ bool GridMap::loadData(char const* filename)
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fclose(in);
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return false;
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}
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// loadup holes data (if any. check header.holesOffset)
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if (header.holesSize && !loadHolesData(in, header.holesOffset, header.holesSize))
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{
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TC_LOG_ERROR("maps", "Error loading map holes data\n");
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fclose(in);
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return false;
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}
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fclose(in);
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return true;
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}
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@@ -1877,12 +1897,14 @@ void GridMap::unloadData()
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delete[] _liquidEntry;
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delete[] _liquidFlags;
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delete[] _liquidMap;
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delete[] _holes;
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_areaMap = nullptr;
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m_V9 = nullptr;
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m_V8 = nullptr;
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_liquidEntry = nullptr;
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_liquidFlags = nullptr;
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_liquidMap = nullptr;
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_holes = nullptr;
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_gridGetHeight = &GridMap::getHeightFromFlat;
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_fileExists = false;
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}
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@@ -1987,6 +2009,18 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
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return true;
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}
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bool GridMap::loadHolesData(FILE* in, uint32 offset, uint32 size)
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{
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if (fseek(in, offset, SEEK_SET) != 0)
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return false;
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_holes = new uint16[16 * 16];
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if (fread(_holes, sizeof(uint16), 16 * 16, in) != 16 * 16)
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return false;
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return true;
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}
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uint16 GridMap::getArea(float x, float y) const
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{
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if (!_areaMap)
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@@ -2019,6 +2053,9 @@ float GridMap::getHeightFromFloat(float x, float y) const
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x_int&=(MAP_RESOLUTION - 1);
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y_int&=(MAP_RESOLUTION - 1);
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if (isHole(x_int, y_int))
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return INVALID_HEIGHT;
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// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
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// +--------------> X
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// | h1-------h2 Coordinates is:
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@@ -2101,6 +2138,9 @@ float GridMap::getHeightFromUint8(float x, float y) const
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x_int&=(MAP_RESOLUTION - 1);
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y_int&=(MAP_RESOLUTION - 1);
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if (isHole(x_int, y_int))
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return INVALID_HEIGHT;
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int32 a, b, c;
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uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
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if (x+y < 1)
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@@ -2168,6 +2208,9 @@ float GridMap::getHeightFromUint16(float x, float y) const
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x_int&=(MAP_RESOLUTION - 1);
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y_int&=(MAP_RESOLUTION - 1);
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if (isHole(x_int, y_int))
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return INVALID_HEIGHT;
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int32 a, b, c;
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uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
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if (x+y < 1)
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@@ -2220,6 +2263,21 @@ float GridMap::getHeightFromUint16(float x, float y) const
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return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
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}
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bool GridMap::isHole(int row, int col) const
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{
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if (!_holes)
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return false;
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int cellRow = row / 8; // 8 squares per cell
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int cellCol = col / 8;
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int holeRow = row % 8 / 2;
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int holeCol = (col - (cellCol * 8)) / 2;
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uint16 hole = _holes[cellRow * 16 + cellCol];
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return (hole & holetab_h[holeCol] & holetab_v[holeRow]) != 0;
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}
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float GridMap::getLiquidLevel(float x, float y) const
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{
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if (!_liquidMap)
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@@ -2239,19 +2297,6 @@ float GridMap::getLiquidLevel(float x, float y) const
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return _liquidMap[cx_int*_liquidWidth + cy_int];
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}
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// Why does this return LIQUID data?
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uint8 GridMap::getTerrainType(float x, float y) const
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{
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if (!_liquidFlags)
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return 0;
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x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
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y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
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int lx = (int)x & 15;
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int ly = (int)y & 15;
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return _liquidFlags[lx*16 + ly];
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}
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// Get water state on map
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inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
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{
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@@ -2410,7 +2455,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
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{
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float gridHeight = gmap->getHeight(x, y);
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// look from a bit higher pos to find the floor, ignore under surface case
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if (z + 2.0f > gridHeight)
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if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
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mapHeight = gridHeight;
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}
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@@ -2444,107 +2489,45 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
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return mapHeight; // explicitly use map data
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}
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inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, int32 /*groupId*/, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
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static inline bool IsInWMOInterior(uint32 mogpFlags)
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{
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bool outdoor = true;
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if (wmoEntry && atEntry)
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{
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if (atEntry->flags & AREA_FLAG_OUTSIDE)
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return true;
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if (atEntry->flags & AREA_FLAG_INSIDE)
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return false;
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}
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outdoor = (mogpFlags & 0x8) != 0;
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if (wmoEntry)
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{
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if (wmoEntry->Flags & 4)
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return true;
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if (wmoEntry->Flags & 2)
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outdoor = false;
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}
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return outdoor;
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return (mogpFlags & 0x2000) != 0;
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}
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bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) const
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uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z) const
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{
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uint32 mogpFlags;
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int32 adtId, rootId, groupId;
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// no wmo found? -> outside by default
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if (!GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
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return true;
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AreaTableEntry const* atEntry = nullptr;
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WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if (wmoEntry)
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{
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TC_LOG_DEBUG("maps", "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
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}
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return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
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}
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bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
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{
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float vmap_z = z;
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float vmapZ;
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
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VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
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if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId))
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{
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// check if there's terrain between player height and object height
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
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{
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float _mapheight = gmap->getHeight(x, y);
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// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
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if (z + 2.0f > _mapheight && _mapheight > vmap_z)
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return false;
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}
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return true;
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}
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return false;
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}
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bool hasVmapArea = VMAP::VMapFactory::createOrGetVMapManager()->getAreaInfo(terrainMapId, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
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uint32 gridAreaId = 0;
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float gridMapHeight = INVALID_HEIGHT;
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
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{
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gridAreaId = gmap->getArea(x, y);
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gridMapHeight = gmap->getHeight(x, y);
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}
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uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors) const
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{
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uint32 mogpFlags;
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int32 adtId, rootId, groupId;
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WMOAreaTableEntry const* wmoEntry = nullptr;
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AreaTableEntry const* atEntry = nullptr;
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bool haveAreaInfo = false;
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uint32 areaId = 0;
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if (GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
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// floor is the height we are closer to (but only if above)
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if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
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{
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haveAreaInfo = true;
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wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if (wmoEntry)
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{
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// wmo found
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if (WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
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areaId = wmoEntry->areaId;
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atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
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}
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if (!areaId)
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areaId = gridAreaId;
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}
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else
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areaId = gridAreaId;
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if (!areaId)
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{
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
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areaId = gmap->getArea(x, y);
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areaId = i_mapEntry->linked_zone;
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// this used while not all *.map files generated (instances)
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if (!areaId)
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areaId = i_mapEntry->linked_zone;
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}
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if (isOutdoors)
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{
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if (haveAreaInfo)
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*isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
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else
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*isOutdoors = true;
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}
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return areaId;
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}
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@@ -2566,14 +2549,6 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32&
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zoneid = area->zone;
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}
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uint8 Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y) const
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{
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
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return gmap->getTerrainType(x, y);
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else
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return 0;
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}
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ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, uint8 ReqLiquidType, LiquidData* data) const
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{
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ZLiquidStatus result = LIQUID_MAP_NO_WATER;
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@@ -2582,11 +2557,14 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
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float ground_level = INVALID_HEIGHT;
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uint32 liquid_type = 0;
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
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if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
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uint32 mogpFlags = 0;
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bool useGridLiquid = true;
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if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
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{
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useGridLiquid = !IsInWMOInterior(mogpFlags);
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TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
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// Check water level and ground level
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if (liquid_level > ground_level && z > ground_level - 2)
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if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
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{
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// All ok in water -> store data
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if (data)
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@@ -2639,27 +2617,157 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
|
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}
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}
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
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if (useGridLiquid)
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{
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LiquidData map_data;
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ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data);
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// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
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if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
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if (GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y))
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{
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if (data)
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LiquidData map_data;
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ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data);
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// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
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if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
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{
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// hardcoded in client like this
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if (GetId() == 530 && map_data.entry == 2)
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map_data.entry = 15;
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if (data)
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||||
{
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// hardcoded in client like this
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if (GetId() == 530 && map_data.entry == 2)
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map_data.entry = 15;
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*data = map_data;
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*data = map_data;
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}
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return map_result;
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}
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return map_result;
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}
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}
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return result;
|
||||
}
|
||||
|
||||
void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType) const
|
||||
{
|
||||
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
||||
VMAP::AreaAndLiquidData vmapData;
|
||||
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
|
||||
GridMap* gmap = m_parentTerrainMap->GetGrid(terrainMapId, x, y);
|
||||
vmgr->getAreaAndLiquidData(terrainMapId, x, y, z, reqLiquidType, vmapData);
|
||||
|
||||
uint32 gridAreaId = 0;
|
||||
float gridMapHeight = INVALID_HEIGHT;
|
||||
if (gmap)
|
||||
{
|
||||
gridAreaId = gmap->getArea(x, y);
|
||||
gridMapHeight = gmap->getHeight(x, y);
|
||||
}
|
||||
|
||||
bool vmapLocation = false;
|
||||
bool useGridLiquid = true;
|
||||
|
||||
// floor is the height we are closer to (but only if above)
|
||||
data.floorZ = VMAP_INVALID_HEIGHT;
|
||||
if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
|
||||
data.floorZ = gridMapHeight;
|
||||
if (vmapData.floorZ > VMAP_INVALID_HEIGHT &&
|
||||
G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
|
||||
(G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
|
||||
{
|
||||
data.floorZ = vmapData.floorZ;
|
||||
vmapLocation = true;
|
||||
}
|
||||
|
||||
if (vmapLocation)
|
||||
{
|
||||
if (vmapData.areaInfo)
|
||||
{
|
||||
data.areaInfo = boost::in_place(vmapData.areaInfo->adtId, vmapData.areaInfo->rootId, vmapData.areaInfo->groupId, vmapData.areaInfo->mogpFlags);
|
||||
// wmo found
|
||||
WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(vmapData.areaInfo->rootId, vmapData.areaInfo->adtId, vmapData.areaInfo->groupId);
|
||||
data.outdoors = (vmapData.areaInfo->mogpFlags & 0x8) != 0;
|
||||
if (wmoEntry)
|
||||
{
|
||||
data.areaId = wmoEntry->areaId;
|
||||
if (wmoEntry->Flags & 4)
|
||||
data.outdoors = true;
|
||||
else if (wmoEntry->Flags & 2)
|
||||
data.outdoors = false;
|
||||
}
|
||||
|
||||
if (!data.areaId)
|
||||
data.areaId = gridAreaId;
|
||||
|
||||
useGridLiquid = !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data.outdoors = true;
|
||||
data.areaId = gridAreaId;
|
||||
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
|
||||
data.outdoors = (areaEntry->flags & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
|
||||
}
|
||||
|
||||
if (!data.areaId)
|
||||
data.areaId = i_mapEntry->linked_zone;
|
||||
|
||||
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
|
||||
|
||||
// liquid processing
|
||||
data.liquidStatus = LIQUID_MAP_NO_WATER;
|
||||
if (vmapLocation && vmapData.liquidInfo && vmapData.liquidInfo->level > vmapData.floorZ)
|
||||
{
|
||||
uint32 liquidType = vmapData.liquidInfo->type;
|
||||
if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
|
||||
liquidType = 15;
|
||||
|
||||
uint32 liquidFlagType = 0;
|
||||
if (LiquidTypeEntry const* liquidData = sLiquidTypeStore.LookupEntry(liquidType))
|
||||
liquidFlagType = liquidData->Type;
|
||||
|
||||
if (liquidType && liquidType < 21 && areaEntry)
|
||||
{
|
||||
uint32 overrideLiquid = areaEntry->LiquidTypeOverride[liquidFlagType];
|
||||
if (!overrideLiquid && areaEntry->zone)
|
||||
{
|
||||
AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(areaEntry->zone);
|
||||
if (zoneEntry)
|
||||
overrideLiquid = zoneEntry->LiquidTypeOverride[liquidFlagType];
|
||||
}
|
||||
|
||||
if (LiquidTypeEntry const* overrideData = sLiquidTypeStore.LookupEntry(overrideLiquid))
|
||||
{
|
||||
liquidType = overrideLiquid;
|
||||
liquidFlagType = overrideData->Type;
|
||||
}
|
||||
}
|
||||
|
||||
data.liquidInfo = boost::in_place();
|
||||
data.liquidInfo->level = vmapData.liquidInfo->level;
|
||||
data.liquidInfo->depth_level = vmapData.floorZ;
|
||||
data.liquidInfo->entry = liquidType;
|
||||
data.liquidInfo->type_flags = 1 << liquidFlagType;
|
||||
|
||||
float delta = vmapData.liquidInfo->level - z;
|
||||
if (delta > 2.0f)
|
||||
data.liquidStatus = LIQUID_MAP_UNDER_WATER;
|
||||
else if (delta > 0.0f)
|
||||
data.liquidStatus = LIQUID_MAP_IN_WATER;
|
||||
else if (delta > -0.1f)
|
||||
data.liquidStatus = LIQUID_MAP_WATER_WALK;
|
||||
else
|
||||
data.liquidStatus = LIQUID_MAP_ABOVE_WATER;
|
||||
}
|
||||
// look up liquid data from grid map
|
||||
if (gmap && useGridLiquid)
|
||||
{
|
||||
LiquidData gridMapLiquid;
|
||||
ZLiquidStatus gridMapStatus = gmap->GetLiquidStatus(x, y, z, reqLiquidType, &gridMapLiquid);
|
||||
if (gridMapStatus != LIQUID_MAP_NO_WATER && (gridMapLiquid.level > vmapData.floorZ))
|
||||
{
|
||||
if (GetId() == 530 && gridMapLiquid.entry == 2)
|
||||
gridMapLiquid.entry = 15;
|
||||
data.liquidInfo = gridMapLiquid;
|
||||
data.liquidStatus = gridMapStatus;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
|
||||
{
|
||||
if (GridMap* gmap = m_parentTerrainMap->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
|
||||
|
||||
Reference in New Issue
Block a user