DB/Scripts: Migrate Raliq the Drunk and Sal'salabim to SAI

(cherry picked from commit 7db70bf40b)
This commit is contained in:
Andrew Letson
2017-10-21 06:16:54 -04:00
committed by funjoker
parent a3a91dadad
commit 3fcc31005f
2 changed files with 39 additions and 194 deletions

View File

@@ -18,13 +18,11 @@
/* ScriptData
SDName: Shattrath_City
SD%Complete: 100
SDComment: Quest support: 10004, 10009, 10211.
SDComment: Quest support: 10211.
SDCategory: Shattrath City
EndScriptData */
/* ContentData
npc_raliq_the_drunk
npc_salsalabim
npc_kservant
EndContentData */
@@ -34,195 +32,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "WorldSession.h"
/*######
## npc_raliq_the_drunk
######*/
enum RaliqTheDrunk
{
SAY_RALIQ_ATTACK = 0,
OPTION_ID_COLLECT_A_DEBT = 0,
MENU_ID_COLLECT_A_DEBT = 7729,
NPC_TEXT_WUT_YOU_WANT = 9440,
CRACKIN_SOME_SKULLS = 10009,
SPELL_UPPERCUT = 10966
};
class npc_raliq_the_drunk : public CreatureScript
{
public:
npc_raliq_the_drunk() : CreatureScript("npc_raliq_the_drunk") { }
struct npc_raliq_the_drunkAI : public ScriptedAI
{
npc_raliq_the_drunkAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
Uppercut_Timer = 5000;
}
uint32 Uppercut_Timer;
void Reset() override
{
Initialize();
me->RestoreFaction();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (Uppercut_Timer <= diff)
{
DoCastVictim(SPELL_UPPERCUT);
Uppercut_Timer = 15000;
} else Uppercut_Timer -= diff;
DoMeleeAttackIfReady();
}
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
me->SetFaction(FACTION_OGRE);
Talk(SAY_RALIQ_ATTACK, player);
AttackStart(player);
}
return true;
}
bool GossipHello(Player* player) override
{
if (player->GetQuestStatus(CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, NPC_TEXT_WUT_YOU_WANT, me->GetGUID());
}
else
{
ClearGossipMenuFor(player);
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
}
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_raliq_the_drunkAI(creature);
}
};
/*######
# npc_salsalabim
######*/
enum Salsalabim
{
SAY_DEMONIC_AGGRO = 0,
OPTION_ID_ALTRUIS_SENT_ME = 0,
MENU_ID_ALTRUIS_SENT_ME = 7725,
NPC_TEXT_SAL_GROWLS_AT_YOU = 9435,
PATIENCE_AND_UNDERSTANDING = 10004,
SPELL_MAGNETIC_PULL = 31705
};
class npc_salsalabim : public CreatureScript
{
public:
npc_salsalabim() : CreatureScript("npc_salsalabim") { }
struct npc_salsalabimAI : public ScriptedAI
{
npc_salsalabimAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
MagneticPull_Timer = 15000;
}
uint32 MagneticPull_Timer;
void Reset() override
{
Initialize();
me->RestoreFaction();
}
void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(20, damage))
{
done_by->ToPlayer()->GroupEventHappens(PATIENCE_AND_UNDERSTANDING, me);
damage = 0;
EnterEvadeMode();
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (MagneticPull_Timer <= diff)
{
DoCastVictim(SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000;
} else MagneticPull_Timer -= diff;
DoMeleeAttackIfReady();
}
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
me->SetFaction(FACTION_DEMON);
Talk(SAY_DEMONIC_AGGRO, player);
AttackStart(player);
}
return true;
}
bool GossipHello(Player* player) override
{
if (player->GetQuestStatus(PATIENCE_AND_UNDERSTANDING) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, MENU_ID_ALTRUIS_SENT_ME, OPTION_ID_ALTRUIS_SENT_ME, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, NPC_TEXT_SAL_GROWLS_AT_YOU, me->GetGUID());
}
else
{
if (me->IsQuestGiver())
player->PrepareQuestMenu(me->GetGUID());
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
}
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_salsalabimAI(creature);
}
};
/*######
# npc_kservant
######*/
@@ -370,7 +179,5 @@ public:
void AddSC_shattrath_city()
{
new npc_raliq_the_drunk();
new npc_salsalabim();
new npc_kservant();
}