[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #25463)

(cherry picked from commit 1eca51b417)
This commit is contained in:
Treeston
2020-09-20 02:50:38 +02:00
committed by Shauren
parent 7a2c3af988
commit 3fd2eb126c
57 changed files with 1360 additions and 1294 deletions

View File

@@ -34,7 +34,6 @@ class Battlefield;
class Battleground;
class BattlegroundMap;
class Channel;
class ChatCommand;
class Conversation;
class Creature;
class CreatureAI;
@@ -79,6 +78,8 @@ struct Position;
struct QuestObjective;
struct SceneTemplate;
namespace Trinity::ChatCommands { struct ChatCommandBuilder; }
enum BattlegroundTypeId : uint32;
enum Difficulty : uint8;
enum DuelCompleteType : uint8;
@@ -569,7 +570,7 @@ class TC_GAME_API CommandScript : public ScriptObject
~CommandScript();
// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
virtual std::vector<ChatCommand> GetCommands() const = 0;
virtual std::vector<Trinity::ChatCommands::ChatCommandBuilder> GetCommands() const = 0;
};
class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript<Weather>
@@ -1149,7 +1150,7 @@ class TC_GAME_API ScriptMgr
public: /* CommandScript */
std::vector<ChatCommand> GetChatCommands();
std::vector<Trinity::ChatCommands::ChatCommandBuilder> GetChatCommands();
public: /* WeatherScript */