Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions

View File

@@ -30,6 +30,7 @@
#include "SystemConfig.h"
#include "revision.h"
#include "Util.h"
#include "TimeMgr.h"
bool ChatHandler::HandleHelpCommand(const char* args)
{
@@ -99,22 +100,14 @@ bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
uint32 queuedClientsNum = sWorld.GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld.GetUptime());
std::string str = secsToTimeString(sGameTime.GetUptime());
uint32 updateTime = sWorld.GetUpdateTime();
PSendSysMessage(_FULLVERSION);
//if(m_session)
// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
//else
// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID);
//SendSysMessage(full);
//PSendSysMessage(LANG_USING_SCRIPT_LIB,sWorld.GetScriptsVersion());
//PSendSysMessage(LANG_USING_WORLD_DB,sWorld.GetDBVersion());
//PSendSysMessage(LANG_USING_EVENT_AI,sWorld.GetCreatureEventAIVersion());
PSendSysMessage(LANG_CONNECTED_PLAYERS, PlayersNum, MaxPlayersNum);
PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
PSendSysMessage(LANG_UPTIME, uptime.c_str());
PSendSysMessage(LANG_UPTIME, str.c_str());
PSendSysMessage("Update time diff: %u.", updateTime);
return true;