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https://github.com/TrinityCore/TrinityCore.git
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Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -30,6 +30,7 @@
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#include "SystemConfig.h"
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#include "revision.h"
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#include "Util.h"
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#include "TimeMgr.h"
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bool ChatHandler::HandleHelpCommand(const char* args)
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{
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@@ -99,22 +100,14 @@ bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
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uint32 queuedClientsNum = sWorld.GetQueuedSessionCount();
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uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount();
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uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
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std::string uptime = secsToTimeString(sWorld.GetUptime());
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std::string str = secsToTimeString(sGameTime.GetUptime());
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uint32 updateTime = sWorld.GetUpdateTime();
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PSendSysMessage(_FULLVERSION);
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//if(m_session)
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// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
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//else
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// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID);
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//SendSysMessage(full);
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//PSendSysMessage(LANG_USING_SCRIPT_LIB,sWorld.GetScriptsVersion());
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//PSendSysMessage(LANG_USING_WORLD_DB,sWorld.GetDBVersion());
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//PSendSysMessage(LANG_USING_EVENT_AI,sWorld.GetCreatureEventAIVersion());
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PSendSysMessage(LANG_CONNECTED_PLAYERS, PlayersNum, MaxPlayersNum);
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PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
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PSendSysMessage(LANG_UPTIME, uptime.c_str());
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PSendSysMessage(LANG_UPTIME, str.c_str());
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PSendSysMessage("Update time diff: %u.", updateTime);
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return true;
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