Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions

View File

@@ -33,6 +33,7 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "TimeMgr.h"
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
@@ -154,7 +155,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId(),diff))
{
uint32 timeleft = timeReset - time(NULL);
uint32 timeleft = timeReset - sGameTime.GetGameTime();
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), diff, timeleft);
}
}