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Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -33,6 +33,7 @@
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#include "NPCHandler.h"
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#include "Pet.h"
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#include "MapManager.h"
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#include "TimeMgr.h"
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void WorldSession::SendNameQueryOpcode(Player *p)
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{
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@@ -142,7 +143,7 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
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{
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WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
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data << (uint32)time(NULL);
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data << (uint32)sGameTime.GetGameTime();
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data << (uint32)0;
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SendPacket( &data );
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}
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