Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions

View File

@@ -33,6 +33,7 @@
#include "NPCHandler.h"
#include "Pet.h"
#include "MapManager.h"
#include "TimeMgr.h"
void WorldSession::SendNameQueryOpcode(Player *p)
{
@@ -142,7 +143,7 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)sGameTime.GetGameTime();
data << (uint32)0;
SendPacket( &data );
}