*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-19 16:05:13 -06:00
parent cebaa3a703
commit 400f7b8596
41 changed files with 1085 additions and 921 deletions

View File

@@ -15,7 +15,39 @@
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `saved_variables`
--
CREATE TABLE `saved_variables` (
`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0'
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Variable Saves';
--
<<<<<<< HEAD:sql/characters.sql
=======
-- Table structure for table `character_db_version`
--
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_2008_12_15_01_character_arenas` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
-- Dumping data for table `character_db_version`
--
LOCK TABLES `character_db_version` WRITE;
/*!40000 ALTER TABLE `character_db_version` DISABLE KEYS */;
INSERT INTO `character_db_version` VALUES
(NULL);
/*!40000 ALTER TABLE `character_db_version` ENABLE KEYS */;
UNLOCK TABLES;
--
>>>>>>> upstream/master:sql/characters.sql
-- Table structure for table `arena_team`
--
@@ -54,7 +86,11 @@ CREATE TABLE `arena_team_member` (
`wons_week` int(10) unsigned NOT NULL default '0',
`played_season` int(10) unsigned NOT NULL default '0',
`wons_season` int(10) unsigned NOT NULL default '0',
<<<<<<< HEAD:sql/characters.sql
`points_to_add` int(10) unsigned NOT NULL default '0'
=======
`personal_rating` int(10) UNSIGNED NOT NULL DEFAULT '0'
>>>>>>> upstream/master:sql/characters.sql
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
--
@@ -144,6 +180,64 @@ LOCK TABLES `bugreport` WRITE;
UNLOCK TABLES;
--
<<<<<<< HEAD:sql/characters.sql
=======
-- Table structure for table `characters`
--
DROP TABLE IF EXISTS `characters`;
CREATE TABLE `characters` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`account` int(11) unsigned NOT NULL default '0' COMMENT 'Account Identifier',
`data` longtext,
`name` varchar(12) NOT NULL default '',
`race` tinyint(3) unsigned NOT NULL default '0',
`class` tinyint(3) unsigned NOT NULL default '0',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
`dungeon_difficulty` tinyint(1) unsigned NOT NULL DEFAULT '0',
`orientation` float NOT NULL default '0',
`taximask` longtext,
`online` tinyint(3) unsigned NOT NULL default '0',
`cinematic` tinyint(3) unsigned NOT NULL default '0',
`totaltime` int(11) unsigned NOT NULL default '0',
`leveltime` int(11) unsigned NOT NULL default '0',
`logout_time` bigint(20) unsigned NOT NULL default '0',
`is_logout_resting` tinyint(3) unsigned NOT NULL default '0',
`rest_bonus` float NOT NULL default '0',
`resettalents_cost` int(11) unsigned NOT NULL default '0',
`resettalents_time` bigint(20) unsigned NOT NULL default '0',
`trans_x` float NOT NULL default '0',
`trans_y` float NOT NULL default '0',
`trans_z` float NOT NULL default '0',
`trans_o` float NOT NULL default '0',
`transguid` bigint(20) unsigned NOT NULL default '0',
`extra_flags` int(11) unsigned NOT NULL default '0',
`stable_slots` tinyint(1) unsigned NOT NULL default '0',
`at_login` int(11) unsigned NOT NULL default '0',
`zone` int(11) unsigned NOT NULL default '0',
`death_expire_time` bigint(20) unsigned NOT NULL default '0',
`taxi_path` text,
`arena_pending_points` int(10) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`guid`),
KEY `idx_account` (`account`),
KEY `idx_online` (`online`),
KEY `idx_name` (`name`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
--
-- Dumping data for table `characters`
--
LOCK TABLES `characters` WRITE;
/*!40000 ALTER TABLE `characters` DISABLE KEYS */;
/*!40000 ALTER TABLE `characters` ENABLE KEYS */;
UNLOCK TABLES;
--
>>>>>>> upstream/master:sql/characters.sql
-- Table structure for table `character_action`
--