Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
parent e9004f9c90
commit 401777d024
94 changed files with 565 additions and 565 deletions

View File

@@ -85,8 +85,8 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
if (!factionEntry)
return 0;
uint32 raceMask = _player->getRaceMask();
uint32 classMask = _player->getClassMask();
uint32 raceMask = _player->GetRaceMask();
uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -139,8 +139,8 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
if (!factionEntry)
return 0;
uint32 raceMask = _player->getRaceMask();
uint32 classMask = _player->getClassMask();
uint32 raceMask = _player->GetRaceMask();
uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -412,7 +412,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
if (!(factionEntry->BaseRepRaceMask[1] & _player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
if (!(factionEntry->BaseRepRaceMask[1] & _player->GetRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}