From 408ce487323504fcdf693b7dfa581b74d5073971 Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 27 Aug 2018 19:43:36 +0200 Subject: [PATCH] Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC) --- src/server/game/Combat/ThreatManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 74b5cff04ae..902c68662fe 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -627,7 +627,7 @@ void ThreatManager::ForwardThreatForAssistingMe(Unit* assistant, float baseAmoun for (auto const& pair : _threatenedByMe) { Creature* owner = pair.second->GetOwner(); - if (!owner->HasBreakableByDamageCrowdControlAura()) + if (!owner->HasUnitState(UNIT_STATE_CONTROLLED)) canBeThreatened.push_back(owner); else cannotBeThreatened.push_back(owner);