From 40d0fcfae68503e87bb7c67130f35ec0872c3a32 Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 9 Sep 2016 19:48:31 +0200 Subject: [PATCH] Fine, this time I actually built it. Promise. --- src/server/game/Scripting/ScriptMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 1b895140221..18b61e42dbd 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1605,7 +1605,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature) bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map) { - ASSERT(cTemplate); + ASSERT(actTemplate); CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);