Scripts/Northrend: improvements for quest Get Me Outa Here! (11673) (#20753)

* Script/Quest: improvements for quest Get Me Outa Here! (11673).

* Happiness for our Travis overlord

* Update 9999_99_99_99_world_quest_get_me_outa_here.sql

* Update zone_borean_tundra.cpp

* Update 9999_99_99_99_world_quest_get_me_outa_here.sql

* Update 9999_99_99_99_world_quest_get_me_outa_here.sql

* Fix hook that got renamed

* Update 9999_99_99_99_world_quest_get_me_outa_here.sql

* Rename 9999_99_99_99_world_quest_get_me_outa_here.sql to 2019_05_11_08_world.sql

(cherry picked from commit 552720a993)
This commit is contained in:
Wyreth
2019-05-11 19:39:03 +02:00
committed by Shauren
parent ddace645ba
commit 40ec90e1f5
2 changed files with 99 additions and 24 deletions

View File

@@ -239,7 +239,7 @@ enum Corastrasza
NPC_TEXT_EAGERLY_AWAITING_YOUR_RETURN = 14170,
QUEST_ACES_HIGH = 13413,
QUEST_ACES_HIGH_DAILY = 13414,
QUEST_ACES_HIGH_DAILY = 13414,
SPELL_SUMMON_WYRMREST_SKYTALON = 61240,
SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC = 61244
@@ -306,7 +306,7 @@ enum Iruk
GOSSIP_OPTION_SEARCH_CORPSE = 0,
NPC_TEXT_THIS_YOUNG_TUSKARR = 12585,
QUEST_SPIRITS_WATCH_OVER_US = 11961,
QUEST_SPIRITS_WATCH_OVER_US = 11961,
SPELL_CREATE_TOTEM_OF_ISSLIRUK = 46816
};
@@ -337,7 +337,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CastSpell(player, SPELL_CREATE_TOTEM_OF_ISSLIRUK, true);
CloseGossipMenuFor(player);
CloseGossipMenuFor(player);
}
return true;
}
@@ -1262,16 +1262,16 @@ public:
if (soulBlastTimer <= diff)
{
DoCastVictim(SPELL_SOUL_BLAST);
soulBlastTimer = urand(12000, 18000);
}
soulBlastTimer = urand(12000, 18000);
}
else soulBlastTimer -= diff;
}
DoMeleeAttackIfReady();
}
}
void JustDied(Unit* killer) override
{
void JustDied(Unit* killer) override
{
if (!leryssaGUID || !arlosGUID)
return;
@@ -1728,11 +1728,20 @@ public:
enum BonkerTogglevolt
{
NPC_BONKER_TOGGLEVOLT = 25589,
QUEST_GET_ME_OUTA_HERE = 11673,
NPC_BONKER_TOGGLEVOLT = 25589,
GO_BALL_AND_CHAIN = 182531,
QUEST_GET_ME_OUTA_HERE = 11673,
SAY_BONKER_1 = 0,
SAY_BONKER_2 = 1
EVENT_OOC_TALK = 1,
EVENT_TALK_1 = 2,
EVENT_TALK_2 = 3,
SAY_BONKER_0 = 0,
SAY_BONKER_1 = 1,
SAY_BONKER_2 = 2,
SAY_BONKER_3 = 3,
SAY_BONKER_4 = 4,
SAY_BONKER_5 = 5
};
class npc_bonker_togglevolt : public CreatureScript
@@ -1749,14 +1758,11 @@ public:
void Initialize()
{
Bonker_agro = 0;
_events.ScheduleEvent(EVENT_OOC_TALK, urand(10000, 20000));
}
uint32 Bonker_agro;
void Reset() override
{
Initialize();
SetDespawnAtFar(false);
}
@@ -1766,18 +1772,43 @@ public:
player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
void UpdateEscortAI(uint32 /*diff*/) override
void JustEngagedWith(Unit* who) override
{
if (IsActiveAttacker() && UpdateVictim())
if (who->GetTypeId() != TYPEID_PLAYER)
if (roll_chance_i(20))
Talk(SAY_BONKER_5);
}
void UpdateEscortAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
if (Bonker_agro == 0)
switch (eventId)
{
Talk(SAY_BONKER_1);
Bonker_agro++;
case EVENT_OOC_TALK:
Talk(SAY_BONKER_0);
_events.ScheduleEvent(EVENT_OOC_TALK, urand(5 * MINUTE * IN_MILLISECONDS, 10 * MINUTE * IN_MILLISECONDS));
break;
case EVENT_TALK_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(SAY_BONKER_1, player);
if (GameObject* go = me->FindNearestGameObject(GO_BALL_AND_CHAIN, 20.0f))
go->SetLootState(GO_JUST_DEACTIVATED);
_events.ScheduleEvent(EVENT_TALK_2, Seconds(11));
break;
case EVENT_TALK_2:
Talk(SAY_BONKER_2);
me->SetReactState(REACT_AGGRESSIVE);
break;
}
DoMeleeAttackIfReady();
}
else Bonker_agro=0;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
@@ -1788,8 +1819,12 @@ public:
switch (waypointId)
{
case 1:
Talk(SAY_BONKER_3);
break;
case 29:
player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
Talk(SAY_BONKER_4, player);
break;
}
}
@@ -1798,11 +1833,18 @@ public:
{
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
_player = player->GetGUID();
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_BONKER_2, player);
_events.ScheduleEvent(EVENT_TALK_1, Seconds(2));
_events.CancelEvent(EVENT_OOC_TALK);
Start(true, true, player->GetGUID());
SetPauseTimer(12 * IN_MILLISECONDS);
}
}
private:
EventMap _events;
ObjectGuid _player;
};
CreatureAI* GetAI(Creature* creature) const override