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Scripts/Northrend: improvements for quest Get Me Outa Here! (11673) (#20753)
* Script/Quest: improvements for quest Get Me Outa Here! (11673).
* Happiness for our Travis overlord
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update zone_borean_tundra.cpp
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Fix hook that got renamed
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Rename 9999_99_99_99_world_quest_get_me_outa_here.sql to 2019_05_11_08_world.sql
(cherry picked from commit 552720a993)
This commit is contained in:
@@ -239,7 +239,7 @@ enum Corastrasza
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NPC_TEXT_EAGERLY_AWAITING_YOUR_RETURN = 14170,
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QUEST_ACES_HIGH = 13413,
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QUEST_ACES_HIGH_DAILY = 13414,
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QUEST_ACES_HIGH_DAILY = 13414,
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SPELL_SUMMON_WYRMREST_SKYTALON = 61240,
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SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC = 61244
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@@ -306,7 +306,7 @@ enum Iruk
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GOSSIP_OPTION_SEARCH_CORPSE = 0,
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NPC_TEXT_THIS_YOUNG_TUSKARR = 12585,
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QUEST_SPIRITS_WATCH_OVER_US = 11961,
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QUEST_SPIRITS_WATCH_OVER_US = 11961,
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SPELL_CREATE_TOTEM_OF_ISSLIRUK = 46816
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};
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@@ -337,7 +337,7 @@ public:
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CastSpell(player, SPELL_CREATE_TOTEM_OF_ISSLIRUK, true);
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CloseGossipMenuFor(player);
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CloseGossipMenuFor(player);
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}
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return true;
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}
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@@ -1262,16 +1262,16 @@ public:
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if (soulBlastTimer <= diff)
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{
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DoCastVictim(SPELL_SOUL_BLAST);
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soulBlastTimer = urand(12000, 18000);
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}
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soulBlastTimer = urand(12000, 18000);
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}
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else soulBlastTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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}
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void JustDied(Unit* killer) override
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{
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void JustDied(Unit* killer) override
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{
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if (!leryssaGUID || !arlosGUID)
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return;
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@@ -1728,11 +1728,20 @@ public:
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enum BonkerTogglevolt
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{
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NPC_BONKER_TOGGLEVOLT = 25589,
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QUEST_GET_ME_OUTA_HERE = 11673,
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NPC_BONKER_TOGGLEVOLT = 25589,
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GO_BALL_AND_CHAIN = 182531,
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QUEST_GET_ME_OUTA_HERE = 11673,
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SAY_BONKER_1 = 0,
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SAY_BONKER_2 = 1
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EVENT_OOC_TALK = 1,
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EVENT_TALK_1 = 2,
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EVENT_TALK_2 = 3,
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SAY_BONKER_0 = 0,
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SAY_BONKER_1 = 1,
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SAY_BONKER_2 = 2,
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SAY_BONKER_3 = 3,
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SAY_BONKER_4 = 4,
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SAY_BONKER_5 = 5
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};
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class npc_bonker_togglevolt : public CreatureScript
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@@ -1749,14 +1758,11 @@ public:
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void Initialize()
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{
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Bonker_agro = 0;
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_events.ScheduleEvent(EVENT_OOC_TALK, urand(10000, 20000));
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}
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uint32 Bonker_agro;
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void Reset() override
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{
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Initialize();
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SetDespawnAtFar(false);
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}
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@@ -1766,18 +1772,43 @@ public:
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player->FailQuest(QUEST_GET_ME_OUTA_HERE);
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}
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void UpdateEscortAI(uint32 /*diff*/) override
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void JustEngagedWith(Unit* who) override
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{
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if (IsActiveAttacker() && UpdateVictim())
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if (who->GetTypeId() != TYPEID_PLAYER)
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if (roll_chance_i(20))
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Talk(SAY_BONKER_5);
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}
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void UpdateEscortAI(uint32 diff) override
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{
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_events.Update(diff);
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if (uint32 eventId = _events.ExecuteEvent())
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{
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if (Bonker_agro == 0)
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switch (eventId)
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{
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Talk(SAY_BONKER_1);
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Bonker_agro++;
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case EVENT_OOC_TALK:
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Talk(SAY_BONKER_0);
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_events.ScheduleEvent(EVENT_OOC_TALK, urand(5 * MINUTE * IN_MILLISECONDS, 10 * MINUTE * IN_MILLISECONDS));
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break;
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case EVENT_TALK_1:
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if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
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Talk(SAY_BONKER_1, player);
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if (GameObject* go = me->FindNearestGameObject(GO_BALL_AND_CHAIN, 20.0f))
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go->SetLootState(GO_JUST_DEACTIVATED);
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_events.ScheduleEvent(EVENT_TALK_2, Seconds(11));
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break;
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case EVENT_TALK_2:
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Talk(SAY_BONKER_2);
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me->SetReactState(REACT_AGGRESSIVE);
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break;
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}
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DoMeleeAttackIfReady();
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}
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else Bonker_agro=0;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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@@ -1788,8 +1819,12 @@ public:
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switch (waypointId)
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{
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case 1:
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Talk(SAY_BONKER_3);
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break;
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case 29:
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player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
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Talk(SAY_BONKER_4, player);
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break;
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}
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}
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@@ -1798,11 +1833,18 @@ public:
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{
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if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
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{
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_player = player->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_BONKER_2, player);
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_events.ScheduleEvent(EVENT_TALK_1, Seconds(2));
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_events.CancelEvent(EVENT_OOC_TALK);
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Start(true, true, player->GetGUID());
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SetPauseTimer(12 * IN_MILLISECONDS);
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}
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}
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private:
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EventMap _events;
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ObjectGuid _player;
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};
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CreatureAI* GetAI(Creature* creature) const override
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