From 40f24909be4afd1cf742c8ed535cf5c458ada63d Mon Sep 17 00:00:00 2001 From: Artamedes Date: Sat, 14 Dec 2019 00:35:13 +0100 Subject: [PATCH] Core/Player: the stack number of vendor items should not multiply the buy price --- src/server/game/Entities/Player/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d46cc68ecd1..919f1de41a0 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22855,6 +22855,8 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin } price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT + price /= pProto->BuyCount; + // reputation discount price = uint32(floor(price * GetReputationPriceDiscount(creature)));