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https://github.com/TrinityCore/TrinityCore.git
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Fix warnings
This commit is contained in:
@@ -112,7 +112,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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if (GetPlayer()->isUsingLfg())
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
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SendPacket(battlefieldStatus.Write());
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return;
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}
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@@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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if (!_player->CanJoinToBattleground(bg))
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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SendPacket(battlefieldStatus.Write());
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return;
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}
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@@ -132,7 +132,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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{
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// player is already in random queue
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_RANDOM_BG);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_RANDOM_BG);
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SendPacket(battlefieldStatus.Write());
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return;
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}
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@@ -141,7 +141,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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{
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// player is already in queue, can't start random queue
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_NON_RANDOM_BG);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_NON_RANDOM_BG);
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SendPacket(battlefieldStatus.Write());
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return;
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}
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@@ -155,7 +155,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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if (!_player->HasFreeBattlegroundQueueId())
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
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SendPacket(battlefieldStatus.Write());
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return;
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}
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@@ -207,7 +207,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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if (err)
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, err, &errorGuid);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid);
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member->SendDirectMessage(battlefieldStatus.Write());
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continue;
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}
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@@ -330,7 +330,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
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{
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//send bg command result to show nice message
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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SendPacket(battlefieldStatus.Write());
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battlefieldPort.AcceptedInvite = false;
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TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
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@@ -565,7 +565,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
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if (err)
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, arenatype, err, &errorGuid);
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sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid);
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member->SendDirectMessage(battlefieldStatus.Write());
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continue;
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}
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