Fix warnings

This commit is contained in:
Shauren
2020-05-31 17:18:18 +02:00
parent bf8714b870
commit 41c3675bb9
4 changed files with 10 additions and 18 deletions

View File

@@ -112,7 +112,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (GetPlayer()->isUsingLfg())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (!_player->CanJoinToBattleground(bg))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -132,7 +132,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
{
// player is already in random queue
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_RANDOM_BG);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_RANDOM_BG);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -141,7 +141,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
{
// player is already in queue, can't start random queue
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_NON_RANDOM_BG);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_NON_RANDOM_BG);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -155,7 +155,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -207,7 +207,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (err)
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, err, &errorGuid);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
continue;
}
@@ -330,7 +330,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
{
//send bg command result to show nice message
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(battlefieldStatus.Write());
battlefieldPort.AcceptedInvite = false;
TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
@@ -565,7 +565,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
if (err)
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, arenatype, err, &errorGuid);
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
continue;
}