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Core/Spells: refactor spell_enchant_proc_data table
- Renamed fields to mimic those in spell_proc
- Added Enchant proc attributes for controlling specific enchant features
Ref #7789
(cherrypicked from f609e7a08b)
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ALTER TABLE `spell_enchant_proc_data`
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CHANGE `entry` `EnchantID` int(10) UNSIGNED NOT NULL,
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CHANGE `customChance` `Chance` float DEFAULT '0' NOT NULL,
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CHANGE `PPMChance` `ProcsPerMinute` float DEFAULT '0' NOT NULL,
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CHANGE `procEx` `HitMask` int(10) UNSIGNED DEFAULT '0' NOT NULL,
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ADD COLUMN `AttributesMask` int(10) UNSIGNED DEFAULT '0' NOT NULL AFTER `HitMask`;
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