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fishing: send correct message when fish escape.
--HG-- branch : trunk
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@@ -279,7 +279,7 @@ void GameObject::Update(uint32 /*p_time*/)
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{
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caster->FinishSpell(CURRENT_CHANNELED_SPELL);
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WorldPacket data(SMSG_FISH_NOT_HOOKED,0);
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WorldPacket data(SMSG_FISH_ESCAPED,0);
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((Player*)caster)->GetSession()->SendPacket(&data);
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}
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// can be delete
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