Core: Cosmetic cleanups and additional comments in ScriptMgr.

This commit is contained in:
XTZGZoReX
2011-08-14 13:45:42 +02:00
parent d01bb754d7
commit 4276c73be8
2 changed files with 173 additions and 123 deletions

View File

@@ -32,94 +32,97 @@
template<class TScript>
class ScriptRegistry
{
// Counter used for code-only scripts.
static uint32 _scriptIdCounter;
public:
public:
typedef std::map<uint32, TScript*> ScriptMap;
typedef typename ScriptMap::iterator ScriptMapIterator;
typedef std::map<uint32, TScript*> ScriptMap;
typedef typename ScriptMap::iterator ScriptMapIterator;
// The actual list of scripts. This will be accessed concurrently, so it must not be modified
// after server startup.
static ScriptMap ScriptPointerList;
// The actual list of scripts. This will be accessed concurrently, so it must not be modified
// after server startup.
static ScriptMap ScriptPointerList;
static void AddScript(TScript* const script)
{
ASSERT(script);
// See if the script is using the same memory as another script. If this happens, it means that
// someone forgot to allocate new memory for a script.
for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
static void AddScript(TScript* const script)
{
if (it->second == script)
{
sLog->outError("Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
ASSERT(script);
return;
}
}
if (script->IsDatabaseBound())
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).
uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
if (id)
// See if the script is using the same memory as another script. If this happens, it means that
// someone forgot to allocate new memory for a script.
for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
{
// Try to find an existing script.
bool existing = false;
for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
if (it->second == script)
{
// If the script names match...
if (it->second->GetName() == script->GetName())
{
// ... It exists.
existing = true;
break;
}
sLog->outError("Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
}
}
// If the script isn't assigned -> assign it!
if (!existing)
if (script->IsDatabaseBound())
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).
uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
if (id)
{
ScriptPointerList[id] = script;
sScriptMgr->IncrementScriptCount();
// Try to find an existing script.
bool existing = false;
for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
{
// If the script names match...
if (it->second->GetName() == script->GetName())
{
// ... It exists.
existing = true;
break;
}
}
// If the script isn't assigned -> assign it!
if (!existing)
{
ScriptPointerList[id] = script;
sScriptMgr->IncrementScriptCount();
}
else
{
// If the script is already assigned -> delete it!
sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
}
}
else
{
// If the script is already assigned -> delete it!
sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
}
}
else
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
// We're dealing with a code-only script; just add it.
ScriptPointerList[_scriptIdCounter++] = script;
sScriptMgr->IncrementScriptCount();
}
}
else
// Gets a script by its ID (assigned by ObjectMgr).
static TScript* GetScriptById(uint32 id)
{
// We're dealing with a code-only script; just add it.
ScriptPointerList[_scriptIdCounter++] = script;
sScriptMgr->IncrementScriptCount();
ScriptMapIterator it = ScriptPointerList.find(id);
if (it != ScriptPointerList.end())
return it->second;
return NULL;
}
}
// Gets a script by its ID (assigned by ObjectMgr).
static TScript* GetScriptById(uint32 id)
{
ScriptMapIterator it = ScriptPointerList.find(id);
if (it != ScriptPointerList.end())
return it->second;
private:
return NULL;
}
// Counter used for code-only scripts.
static uint32 _scriptIdCounter;
};
// Utility macros to refer to the script registry.
@@ -316,29 +319,29 @@ void ScriptMgr::FillSpellSummary()
SpellSummary[i].Targets = 0;
pTempSpell = sSpellMgr->GetSpellInfo(i);
//This spell doesn't exist
// This spell doesn't exist.
if (!pTempSpell)
continue;
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
//Spell targets self
// Spell targets self.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
//Spell targets a single enemy
// Spell targets a single enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
//Spell targets AoE at enemy
// Spell targets AoE at enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
// Spell targets an enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
@@ -347,19 +350,19 @@ void ScriptMgr::FillSpellSummary()
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
// Spell targets a single friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
//Spell targets aoe friends
// Spell targets AoE friends.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
//Spell targets any friend(or self)
// Spell targets any friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
@@ -368,30 +371,30 @@ void ScriptMgr::FillSpellSummary()
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
//Make sure that this spell includes a damage effect
// Make sure that this spell includes a damage effect.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
//Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura
// Make sure that this spell applies an aura.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
}
}
}
void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & script_vector)
void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -404,15 +407,15 @@ void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & s
if (!script)
continue;
script->_Init(&tmpscript->GetName(), spell_id);
script->_Init(&tmpscript->GetName(), spellId);
script_vector.push_back(script);
scriptVector.push_back(script);
}
}
void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & script_vector)
void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -425,16 +428,16 @@ void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & scr
if (!script)
continue;
script->_Init(&tmpscript->GetName(), spell_id);
script->_Init(&tmpscript->GetName(), spellId);
script_vector.push_back(script);
scriptVector.push_back(script);
}
}
void ScriptMgr::CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > & script_vector)
void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsMap::iterator> >& scriptVector)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
script_vector.reserve(std::distance(bounds.first, bounds.second));
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
scriptVector.reserve(std::distance(bounds.first, bounds.second));
for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -442,7 +445,7 @@ void ScriptMgr::CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<
if (!tmpscript)
continue;
script_vector.push_back(std::make_pair(tmpscript, itr));
scriptVector.push_back(std::make_pair(tmpscript, itr));
}
}
@@ -1195,9 +1198,9 @@ void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
}
void ScriptMgr::OnPlayerTalentsReset(Player* player, bool no_cost)
void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost)
{
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost);
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost);
}
void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
@@ -1260,9 +1263,9 @@ void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid)
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
}
void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)