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https://github.com/TrinityCore/TrinityCore.git
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Core: Cosmetic cleanups and additional comments in ScriptMgr.
This commit is contained in:
@@ -32,94 +32,97 @@
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template<class TScript>
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class ScriptRegistry
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{
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// Counter used for code-only scripts.
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static uint32 _scriptIdCounter;
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public:
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public:
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typedef std::map<uint32, TScript*> ScriptMap;
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typedef typename ScriptMap::iterator ScriptMapIterator;
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typedef std::map<uint32, TScript*> ScriptMap;
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typedef typename ScriptMap::iterator ScriptMapIterator;
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// The actual list of scripts. This will be accessed concurrently, so it must not be modified
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// after server startup.
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static ScriptMap ScriptPointerList;
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// The actual list of scripts. This will be accessed concurrently, so it must not be modified
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// after server startup.
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static ScriptMap ScriptPointerList;
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static void AddScript(TScript* const script)
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{
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ASSERT(script);
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// See if the script is using the same memory as another script. If this happens, it means that
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// someone forgot to allocate new memory for a script.
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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static void AddScript(TScript* const script)
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{
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if (it->second == script)
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{
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sLog->outError("Script '%s' has same memory pointer as '%s'.",
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script->GetName().c_str(), it->second->GetName().c_str());
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ASSERT(script);
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return;
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}
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}
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if (script->IsDatabaseBound())
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
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if (id)
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// See if the script is using the same memory as another script. If this happens, it means that
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// someone forgot to allocate new memory for a script.
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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// Try to find an existing script.
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bool existing = false;
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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if (it->second == script)
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{
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// If the script names match...
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if (it->second->GetName() == script->GetName())
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{
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// ... It exists.
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existing = true;
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break;
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}
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sLog->outError("Script '%s' has same memory pointer as '%s'.",
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script->GetName().c_str(), it->second->GetName().c_str());
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return;
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}
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}
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// If the script isn't assigned -> assign it!
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if (!existing)
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if (script->IsDatabaseBound())
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
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if (id)
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{
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ScriptPointerList[id] = script;
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sScriptMgr->IncrementScriptCount();
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// Try to find an existing script.
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bool existing = false;
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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// If the script names match...
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if (it->second->GetName() == script->GetName())
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{
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// ... It exists.
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existing = true;
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break;
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}
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}
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// If the script isn't assigned -> assign it!
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if (!existing)
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{
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ScriptPointerList[id] = script;
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sScriptMgr->IncrementScriptCount();
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}
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else
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{
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// If the script is already assigned -> delete it!
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sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
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script->GetName().c_str());
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ASSERT(false); // Error that should be fixed ASAP.
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}
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}
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else
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{
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// If the script is already assigned -> delete it!
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sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
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script->GetName().c_str());
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ASSERT(false); // Error that should be fixed ASAP.
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// The script uses a script name from database, but isn't assigned to anything.
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if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
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sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
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script->GetName().c_str());
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}
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}
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else
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{
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// The script uses a script name from database, but isn't assigned to anything.
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if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
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sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
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script->GetName().c_str());
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// We're dealing with a code-only script; just add it.
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ScriptPointerList[_scriptIdCounter++] = script;
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sScriptMgr->IncrementScriptCount();
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}
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}
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else
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// Gets a script by its ID (assigned by ObjectMgr).
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static TScript* GetScriptById(uint32 id)
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{
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// We're dealing with a code-only script; just add it.
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ScriptPointerList[_scriptIdCounter++] = script;
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sScriptMgr->IncrementScriptCount();
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ScriptMapIterator it = ScriptPointerList.find(id);
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if (it != ScriptPointerList.end())
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return it->second;
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return NULL;
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}
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}
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// Gets a script by its ID (assigned by ObjectMgr).
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static TScript* GetScriptById(uint32 id)
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{
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ScriptMapIterator it = ScriptPointerList.find(id);
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if (it != ScriptPointerList.end())
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return it->second;
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private:
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return NULL;
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}
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// Counter used for code-only scripts.
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static uint32 _scriptIdCounter;
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};
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// Utility macros to refer to the script registry.
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@@ -316,29 +319,29 @@ void ScriptMgr::FillSpellSummary()
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SpellSummary[i].Targets = 0;
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pTempSpell = sSpellMgr->GetSpellInfo(i);
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//This spell doesn't exist
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// This spell doesn't exist.
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if (!pTempSpell)
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continue;
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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//Spell targets self
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// Spell targets self.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
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//Spell targets a single enemy
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// Spell targets a single enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
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//Spell targets AoE at enemy
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// Spell targets AoE at enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
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//Spell targets an enemy
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// Spell targets an enemy.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
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@@ -347,19 +350,19 @@ void ScriptMgr::FillSpellSummary()
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
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//Spell targets a single friend(or self)
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// Spell targets a single friend (or self).
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
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//Spell targets aoe friends
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// Spell targets AoE friends.
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
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//Spell targets any friend(or self)
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// Spell targets any friend (or self).
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if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
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@@ -368,30 +371,30 @@ void ScriptMgr::FillSpellSummary()
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pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
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//Make sure that this spell includes a damage effect
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// Make sure that this spell includes a damage effect.
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
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//Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
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// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
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pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
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(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
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//Make sure that this spell applies an aura
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// Make sure that this spell applies an aura.
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if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
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SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
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}
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}
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}
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void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & script_vector)
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void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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@@ -404,15 +407,15 @@ void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & s
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if (!script)
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continue;
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script->_Init(&tmpscript->GetName(), spell_id);
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script->_Init(&tmpscript->GetName(), spellId);
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script_vector.push_back(script);
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scriptVector.push_back(script);
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}
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}
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void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & script_vector)
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void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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@@ -425,16 +428,16 @@ void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & scr
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if (!script)
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continue;
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script->_Init(&tmpscript->GetName(), spell_id);
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script->_Init(&tmpscript->GetName(), spellId);
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script_vector.push_back(script);
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scriptVector.push_back(script);
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}
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}
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void ScriptMgr::CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > & script_vector)
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void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsMap::iterator> >& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell_id);
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script_vector.reserve(std::distance(bounds.first, bounds.second));
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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scriptVector.reserve(std::distance(bounds.first, bounds.second));
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for (SpellScriptsMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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@@ -442,7 +445,7 @@ void ScriptMgr::CreateSpellScriptLoaders(uint32 spell_id, std::vector<std::pair<
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if (!tmpscript)
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continue;
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script_vector.push_back(std::make_pair(tmpscript, itr));
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scriptVector.push_back(std::make_pair(tmpscript, itr));
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}
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}
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@@ -1195,9 +1198,9 @@ void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
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FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
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}
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void ScriptMgr::OnPlayerTalentsReset(Player* player, bool no_cost)
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void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost)
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{
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FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost);
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FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost);
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}
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void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
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@@ -1260,9 +1263,9 @@ void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
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FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
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}
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void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid)
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void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
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{
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FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
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FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
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}
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void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)
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