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Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
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@@ -259,7 +259,8 @@ class spell_ex_66244 : public SpellScriptLoader
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{
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OnEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleOnEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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AfterEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleAfterEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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// AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK - makes handler to be called when aura is reapplied on target
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AfterEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleAfterEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
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AfterEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleAfterEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_DUMMY);
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