diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 99c18d25503..95f7860a788 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -584,7 +584,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/) return; // rooted units don't move (also setting falling+root flag causes client freezes) - if (_owner->HasUnitState(UNIT_STATE_ROOT)) + if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) return; _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);