From 42f20422796ee4e822c42e505ae92f916c8a872c Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 21 Jan 2020 19:46:25 +0100 Subject: [PATCH] Core/AI: removed a completely useless and braindead enum --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 3ae3d00c533..87c953c096b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -434,14 +434,6 @@ void ScriptedAI::SetCombatMovement(bool allowMovement) _isCombatMovementAllowed = allowMovement; } -enum NPCs -{ - NPC_BROODLORD = 12017, - NPC_VOID_REAVER = 19516, - NPC_JAN_ALAI = 23578, - NPC_SARTHARION = 28860 -}; - // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()),