Core/Maps: Implemented getting area id from gameobject spawns

Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
This commit is contained in:
Shauren
2018-03-28 22:01:22 +02:00
parent 95615a4b0d
commit 42f9deb21e
16 changed files with 161 additions and 45 deletions

View File

@@ -2678,16 +2678,44 @@ bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) co
bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
float vmap_z = z;
float dynamic_z = z;
float check_z = z;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId))
uint32 vflags;
int32 vadtId;
int32 vrootId;
int32 vgroupId;
uint32 dflags;
int32 dadtId;
int32 drootId;
int32 dgroupId;
bool hasVmapAreaInfo = vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
bool hasDynamicAreaInfo = _dynamicTree.getAreaInfo(x, y, dynamic_z, phaseShift, dflags, dadtId, drootId, dgroupId);
auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
if (hasVmapAreaInfo)
{
if (hasDynamicAreaInfo && dynamic_z > vmap_z)
useDyn();
else
useVmap();
}
else if (hasDynamicAreaInfo)
{
useDyn();
}
if (hasVmapAreaInfo || hasDynamicAreaInfo)
{
// check if there's terrain between player height and object height
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(terrainMapId, x, y))
{
float _mapheight = gmap->getHeight(x, y);
float mapHeight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if (z + 2.0f > _mapheight && _mapheight > vmap_z)
if (z + 2.0f > mapHeight && mapHeight > check_z)
return false;
}
return true;