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Core/Dungeon Finder: Fix instances unlock after level change
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@@ -140,7 +140,7 @@ void LFGScripts::OnInviteMember(Group* group, uint64 guid)
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sLFGMgr->Leave(NULL, group);
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}
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void LFGScripts::OnLevelChanged(Player* player, uint8 /*newLevel*/)
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void LFGScripts::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
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{
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sLFGMgr->InitializeLockedDungeons(player);
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}
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