Core/Achievements: Fixed some Alterac Valley achievements:

- Stormpike Perfection
- Frostwolf Perfection
- Everything Counts
This commit is contained in:
horn
2011-09-03 18:53:26 +02:00
committed by QAston
parent 9d85446e30
commit 43052a47e1
4 changed files with 136 additions and 0 deletions

View File

@@ -21,6 +21,7 @@
#include "BattlegroundWS.h"
#include "BattlegroundIC.h"
#include "BattlegroundSA.h"
#include "BattlegroundAV.h"
#include "Vehicle.h"
class achievement_storm_glory : public AchievementCriteriaScript
@@ -207,6 +208,48 @@ public:
}
};
class achievement_everything_counts : public AchievementCriteriaScript
{
public:
achievement_everything_counts() : AchievementCriteriaScript("achievement_everything_counts") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
if (source->GetBattlegroundTypeId() != BATTLEGROUND_AV)
return false;
if (static_cast<BattlegroundAV*>(bg)->IsBothMinesControlledByTeam(source->GetTeam()))
return true;
return false;
}
};
class achievement_bg_av_perfection : public AchievementCriteriaScript
{
public:
achievement_bg_av_perfection() : AchievementCriteriaScript("achievement_bg_av_perfection") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
if (source->GetBattlegroundTypeId() != BATTLEGROUND_AV)
return false;
if (static_cast<BattlegroundAV*>(bg)->IsAllTowersControlledAndCaptainAlive(source->GetTeam()))
return true;
return false;
}
};
class achievement_wg_didnt_stand_a_chance : public AchievementCriteriaScript
{
public:
@@ -269,6 +312,8 @@ void AddSC_achievement_scripts()
new achievement_bg_sa_artillery();
new achievement_sickly_gazelle();
new achievement_wg_didnt_stand_a_chance();
new achievement_everything_counts();
new achievement_bg_av_perfection();
new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);