Core/Game: Move scheduled map scripts counter methods into MapManager

* Since those have nothing to do with core scripts and are
  not wished inside the ScriptMgr
This commit is contained in:
Aokromes
2016-08-10 06:40:03 +02:00
parent 9078085595
commit 436cdfd7c9
9 changed files with 901 additions and 19 deletions

View File

@@ -38,10 +38,10 @@
#include "AchievementMgr.h"
MapManager::MapManager()
: _nextInstanceId(0), _scheduledScripts(0)
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
_nextInstanceId = 0;
}
MapManager::~MapManager() { }