Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSounds within creature_text (#27136)

* Also adjusted Vigilant Quoram texts to use ObjectSounds
This commit is contained in:
ModoX
2021-10-23 13:10:32 +02:00
committed by GitHub
parent 8b171d7c01
commit 437fb2aaba
10 changed files with 64 additions and 22 deletions

View File

@@ -1239,9 +1239,9 @@ public:
{
if (Creature* trigger = target->FindNearestCreature(NPC_ICE_SPIKE_BUNNY, 25.0f))
{
sCreatureTextMgr->SendChat(trigger, SAY_1, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target);
sCreatureTextMgr->SendChat(trigger, SAY_1, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target);
target->KilledMonsterCredit(NPC_KILLCREDIT);
sCreatureTextMgr->SendChat(trigger, SAY_2, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target);
sCreatureTextMgr->SendChat(trigger, SAY_2, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target);
}
}
}