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Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSounds within creature_text (#27136)
* Also adjusted Vigilant Quoram texts to use ObjectSounds
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@@ -1239,9 +1239,9 @@ public:
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{
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if (Creature* trigger = target->FindNearestCreature(NPC_ICE_SPIKE_BUNNY, 25.0f))
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{
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sCreatureTextMgr->SendChat(trigger, SAY_1, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target);
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sCreatureTextMgr->SendChat(trigger, SAY_1, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target);
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target->KilledMonsterCredit(NPC_KILLCREDIT);
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sCreatureTextMgr->SendChat(trigger, SAY_2, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target);
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sCreatureTextMgr->SendChat(trigger, SAY_2, target, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target);
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}
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}
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}
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