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Scripts/DarkmaulCitadel: Implement Tunk encounter (#31195)
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206
src/server/scripts/ExilesReach/DarkmaulCitadel/boss_tunk.cpp
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206
src/server/scripts/ExilesReach/DarkmaulCitadel/boss_tunk.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaTrigger.h"
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#include "AreaTriggerAI.h"
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#include "InstanceScript.h"
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#include "PathGenerator.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "darkmaul_citadel.h"
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enum TunkSpells
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{
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SPELL_INTERRUPTING_SHOUT = 321240,
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SPELL_SEISMIC_SLAM_SELECTOR = 308454,
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SPELL_SEISMIC_SLAM_AT = 308455,
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SPELL_SEISMIC_SLAM_DAMAGE = 308463
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};
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enum TunkEvents
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{
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EVENT_INTERRUPTING_SHOUT = 1,
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EVENT_SEISMIC_SLAM
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};
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enum TunkTexts
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{
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SAY_WARNING_SEISMIC_SLAM = 0,
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SAY_WARNING_INTERRUPT = 1
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};
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// 157300 - Tunk
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struct boss_tunk : public BossAI
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{
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boss_tunk(Creature* creature) : BossAI(creature, DATA_TUNK) { }
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void JustDied(Unit* /*killer*/) override
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_JustDied();
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_EnterEvadeMode();
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_DespawnAtEvade();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
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events.ScheduleEvent(EVENT_INTERRUPTING_SHOUT, 7s);
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events.ScheduleEvent(EVENT_SEISMIC_SLAM, 14s);
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}
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void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override
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{
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if (!target->IsPlayer())
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return;
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if (spellInfo->Id == SPELL_SEISMIC_SLAM_DAMAGE)
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Talk(SAY_WARNING_SEISMIC_SLAM, target);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_INTERRUPTING_SHOUT:
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{
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DoCastSelf(SPELL_INTERRUPTING_SHOUT);
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events.Repeat(20s);
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break;
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}
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case EVENT_SEISMIC_SLAM:
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{
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DoCast(SPELL_SEISMIC_SLAM_SELECTOR);
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events.Repeat(30s);
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break;
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}
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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};
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// 308454 - Seismic Slam
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class spell_tunk_seismic_slam_selector : public SpellScript
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{
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_SEISMIC_SLAM_AT });
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}
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void HandleHitTarget(SpellEffIndex /*effIndex*/) const
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{
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GetCaster()->CastSpell(GetHitUnit()->GetPosition(), SPELL_SEISMIC_SLAM_AT, CastSpellExtraArgsInit{
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.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
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.TriggeringSpell = GetSpell()
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});
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_tunk_seismic_slam_selector::HandleHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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// 308455 - Seismic Slam
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struct at_tunk_seismic_slam : AreaTriggerAI
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{
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using AreaTriggerAI::AreaTriggerAI;
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void OnInitialize() override
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(at->GetSpellId(), DIFFICULTY_NONE);
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if (!spellInfo)
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return;
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Unit* caster = at->GetCaster();
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if (!caster)
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return;
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Position destPos = at->GetFirstCollisionPosition(spellInfo->GetMaxRange(false, caster), 0.0f);
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PathGenerator path(at);
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path.CalculatePath(destPos.GetPositionX(), destPos.GetPositionY(), destPos.GetPositionZ(), false);
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at->InitSplines(path.GetPath());
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}
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void OnUnitEnter(Unit* unit) override
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{
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if (Unit* caster = at->GetCaster())
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if (caster->IsValidAttackTarget(unit))
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caster->CastSpell(unit, SPELL_SEISMIC_SLAM_DAMAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
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}
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};
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// 321240 - Interrupting Shout
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class spell_tunk_interrupting_shout : public SpellScript
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{
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void HandleLaunchTarget(SpellEffIndex /*effIndex*/) const
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{
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Creature* caster = GetCaster()->ToCreature();
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if (!caster)
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return;
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Player* hitPlayer = GetHitUnit()->ToPlayer();
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if (!hitPlayer)
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return;
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if (hitPlayer->GetCurrentSpell(CurrentSpellTypes::CURRENT_GENERIC_SPELL) != nullptr)
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caster->AI()->Talk(SAY_WARNING_INTERRUPT, hitPlayer);
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}
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void Register() override
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{
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OnEffectLaunchTarget += SpellEffectFn(spell_tunk_interrupting_shout::HandleLaunchTarget, EFFECT_1, SPELL_EFFECT_INTERRUPT_CAST);
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}
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};
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void AddSC_boss_tunk()
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{
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RegisterDarkmaulCitadelCreatureAI(boss_tunk);
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RegisterSpellScript(spell_tunk_seismic_slam_selector);
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RegisterSpellScript(spell_tunk_interrupting_shout);
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RegisterAreaTriggerAI(at_tunk_seismic_slam);
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}
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@@ -0,0 +1,59 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_DARKMAUL_CITADEL_H_
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#define DEF_DARKMAUL_CITADEL_H_
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#include "CreatureAIImpl.h"
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#define DCScriptName "instance_darkmaul_citadel"
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#define DataHeader "DarkmaulCitadel"
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constexpr uint32 EncounterCount = 2;
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enum DarkmaulCitadelDataTypes
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{
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// Encounters
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DATA_TUNK = 0,
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DATA_RAVNYR = 1,
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DATA_GORGROTH
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};
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enum DarkmaulCitadelCreatureIds
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{
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// Bosses
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BOSS_TUNK = 157300,
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BOSS_GORGROTH = 156814,
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BOSS_RAVNYR = 156501
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};
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enum DarkmaulCitadelGameObjectIds
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{
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GO_SHADOWY_DOOR = 334578,
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GO_TEMP_DOOR = 334502
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};
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template <class AI, class T>
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inline AI* GetDarkmaulCitadelAI(T* obj)
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{
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return GetInstanceAI<AI>(obj, DCScriptName);
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}
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#define RegisterDarkmaulCitadelCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetDarkmaulCitadelAI)
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#endif
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@@ -0,0 +1,70 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "InstanceScript.h"
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#include "ScriptMgr.h"
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#include "darkmaul_citadel.h"
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ObjectData const creatureData[] =
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{
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{ BOSS_TUNK, DATA_TUNK },
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{ BOSS_GORGROTH, DATA_GORGROTH },
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{ BOSS_RAVNYR, DATA_RAVNYR },
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{ 0, 0 } // END
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};
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static DoorData const doorData[] =
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{
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{ GO_TEMP_DOOR, DATA_TUNK, EncounterDoorBehavior::OpenWhenDone },
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{ 0, 0, EncounterDoorBehavior::OpenWhenNotInProgress }
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};
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DungeonEncounterData const encounters[] =
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{
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{ DATA_TUNK, {{ 2325 }} },
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{ DATA_RAVNYR, {{ 2326 }} }
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};
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class instance_darkmaul_citadel : public InstanceMapScript
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{
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public:
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instance_darkmaul_citadel() : InstanceMapScript(DCScriptName, 2236) { }
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struct instance_darkmaul_citadel_InstanceMapScript: public InstanceScript
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{
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instance_darkmaul_citadel_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadObjectData(creatureData, nullptr);
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LoadDoorData(doorData);
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LoadDungeonEncounterData(encounters);
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}
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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{
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return new instance_darkmaul_citadel_InstanceMapScript(map);
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}
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};
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void AddSC_instance_darkmaul_citadel()
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{
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new instance_darkmaul_citadel();
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}
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@@ -18,9 +18,17 @@
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// This is where scripts' loading functions should be declared:
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void AddSC_zone_exiles_reach();
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// Darkmaul Citacel
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void AddSC_instance_darkmaul_citadel();
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void AddSC_boss_tunk();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddExilesReachScripts()
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{
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AddSC_zone_exiles_reach();
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// Darkmaul Citacel
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AddSC_instance_darkmaul_citadel();
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AddSC_boss_tunk();
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}
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