Scripts/Westfall: fixed quest "It's alive!"

This commit is contained in:
Ovahlord
2020-01-30 14:52:20 +01:00
parent 7f6e63f850
commit 445c018e6b
2 changed files with 134 additions and 0 deletions

View File

@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "CombatAI.h"
class spell_westfall_unbound_energy : public SpellScript
{
@@ -43,7 +44,119 @@ class spell_westfall_unbound_energy : public SpellScript
}
};
enum ItsAlive
{
// Events
EVENT_CHECK_AREA = 1,
EVENT_DESPAWN_HARVESTER = 2,
// Texts
SAY_ANNOUNCE_OUT_OF_AREA = 0,
// Area Ids
AREA_ID_THE_MOEST_FARM = 918,
// Creatures
NPC_ENERGIZED_HARVEST_REAPER = 42342,
NPC_OVERLOADED_HARVEST_GOLEM = 42601
};
struct npc_westfall_overloaded_harvest_golem : public VehicleAI
{
npc_westfall_overloaded_harvest_golem(Creature* creature) : VehicleAI(creature) { }
void JustAppeared() override
{
_events.ScheduleEvent(EVENT_CHECK_AREA, 1s);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CHECK_AREA:
if (me->GetAreaId() != AREA_ID_THE_MOEST_FARM)
{
if (Unit* owner = me->GetCharmerOrOwner())
Talk(SAY_ANNOUNCE_OUT_OF_AREA, owner);
_events.ScheduleEvent(EVENT_DESPAWN_HARVESTER, 8s);
}
else
_events.Repeat(1s);
break;
case EVENT_DESPAWN_HARVESTER:
if (me->GetAreaId() != AREA_ID_THE_MOEST_FARM)
me->DespawnOrUnsummon();
else
_events.ScheduleEvent(EVENT_CHECK_AREA, 1s);
break;
default:
break;
}
}
}
private:
EventMap _events;
};
class spell_westfall_reaping_blows : public AuraScript
{
PrepareAuraScript(spell_westfall_reaping_blows);
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Creature* reaper = GetTarget()->FindNearestCreature(NPC_ENERGIZED_HARVEST_REAPER, 5.f, true))
GetTarget()->CastSpell(reaper, GetSpellInfo()->Effects[EFFECT_1].TriggerSpell, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_westfall_reaping_blows::HandlePeriodic, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
class spell_westfall_wake_harvest_golem : public SpellScript
{
PrepareSpellScript(spell_westfall_wake_harvest_golem);
SpellCastResult CheckTarget()
{
Unit* target = GetExplTargetUnit();
if (!target || !target->IsCreature())
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster || !caster->IsPlayer())
return;
if (Creature* target = GetHitCreature())
{
caster->ToPlayer()->KilledMonsterCredit(NPC_OVERLOADED_HARVEST_GOLEM);
target->DespawnOrUnsummon(100ms);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_westfall_wake_harvest_golem::CheckTarget);
OnEffectHitTarget += SpellEffectFn(spell_westfall_wake_harvest_golem::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_westfall()
{
RegisterSpellScript(spell_westfall_unbound_energy);
RegisterCreatureAI(npc_westfall_overloaded_harvest_golem);
RegisterAuraScript(spell_westfall_reaping_blows);
RegisterSpellScript(spell_westfall_wake_harvest_golem);
}