From 44912fd51bc2475e7513e4ba4808d0f3d599c1cf Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 21 Mar 2018 19:58:35 +0100 Subject: [PATCH] Core/Spells: arcane missiles always has a 40% proc chance --- src/server/scripts/Spells/spell_mage.cpp | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index 85dc7e3c351..740aae0fdbd 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -1658,20 +1658,7 @@ public: if (eventInfo.GetProcSpell()->GetSpellInfo()->Id == SPELL_MAGE_ARCANE_MISSILES_DAMAGE) return false; - // Some spells have a increased chance of triggering the proc - switch (eventInfo.GetProcSpell()->GetSpellInfo()->Id) - { - case SPELL_MAGE_ARCANE_BLAST: // Arcane Blast has a 30% chance - if (roll_chance_i(30)) - return true; - break; - default: // The default chance is at 15% - if (roll_chance_i(15)) - return true; - break; - } - - return false; + return roll_chance_i(40); } void Register() override