diff --git a/src/server/game/Entities/Player/PlayerTaxi.cpp b/src/server/game/Entities/Player/PlayerTaxi.cpp index e4fa161245d..75105f87332 100644 --- a/src/server/game/Entities/Player/PlayerTaxi.cpp +++ b/src/server/game/Entities/Player/PlayerTaxi.cpp @@ -37,7 +37,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level uint32 team = Player::TeamForRace(race); // Patch 4.2: players will now unlock all taxi nodes within the recommended level range of the player - for (TaxiNodesEntry* itr : sTaxiNodesStore) + for (TaxiNodesEntry const* itr : sTaxiNodesStore) { // Skip scripted and debug nodes if (itr->Flags == TAXI_NODE_FLAG_SCRIPT)