[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -75,6 +75,9 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Called at waypoint reached or PointMovement end
void MovementInform(uint32, uint32){}
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool apply) {}
//*************
// Variables
//*************