[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -6544,3 +6544,29 @@ bool ChatHandler::HandleGroupRemoveCommand(const char* args)
return true;
}
bool ChatHandler::HandlePossessCommand(const char* args)
{
Unit* pUnit = getSelectedUnit();
if(!pUnit)
return false;
// Don't allow unlimited possession of players
if (pUnit->GetTypeId() == TYPEID_PLAYER)
return false;
m_session->GetPlayer()->Possess(pUnit);
return true;
}
bool ChatHandler::HandleUnPossessCommand(const char* args)
{
// Use this command to also unpossess ourselves
if (m_session->GetPlayer()->isPossessed())
m_session->GetPlayer()->UnpossessSelf(false);
else
m_session->GetPlayer()->RemovePossess(false);
return true;
}