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[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
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@@ -1411,14 +1411,14 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
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*data << uint32(0);
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}
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void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
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void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor)
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{
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MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data);
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MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data, bToPossessor);
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}
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void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
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void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/, bool bToPossessor)
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{
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MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist);
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MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist, bToPossessor);
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}
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void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
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