[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -1411,14 +1411,14 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << uint32(0);
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor)
{
MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data);
MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data, bToPossessor);
}
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/, bool bToPossessor)
{
MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist);
MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist, bToPossessor);
}
void WorldObject::SendObjectDeSpawnAnim(uint64 guid)