[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -548,7 +548,7 @@ void Pet::Update(uint32 diff)
{
// unsummon pet that lost owner
Unit* owner = GetOwner();
if(!owner || !IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) || isControlled() && !owner->GetPetGUID())
if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID())
{
Remove(PET_SAVE_NOT_IN_SLOT, true);
return;