[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -4121,7 +4121,8 @@ int16 Spell::PetCanCast(Unit* target)
//TARGET_DUELVSPLAYER is positive AND negative
duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
}
if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
// AoE spells have the caster as their target
if(m_caster->IsFriendlyTo(target) && m_caster != target && !duelvsplayertar)
{
return SPELL_FAILED_BAD_TARGETS;
}