[svn] Implemented player on player and player on creature possession:

* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-05 20:51:05 -06:00
parent 8d331f2b10
commit 44bdb135f4
41 changed files with 1105 additions and 374 deletions

View File

@@ -302,6 +302,10 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
// can't use our own spells when we're in possession of another unit,
if(_player->isPossessing())
return;
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,_player))
@@ -348,6 +352,21 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
if (!spellInfo)
return;
// Remove possess aura from the possessed as well
if(_player->isPossessing())
{
for (int i = 0; i < 3; ++i)
{
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS ||
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS_PET)
{
_player->RemoveAurasDueToSpellByCancel(spellId);
_player->GetCharm()->RemoveAurasDueToSpellByCancel(spellId);
return;
}
}
}
// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
return;