mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Core/Spells: rework part 5: GameObject casting
Closes #21330 Closes #18885 Ref #18752
This commit is contained in:
@@ -33,7 +33,7 @@
|
||||
#include "World.h"
|
||||
|
||||
/// Put scripts in the execution queue
|
||||
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
|
||||
void Map::ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target)
|
||||
{
|
||||
///- Find the script map
|
||||
ScriptMapMap::const_iterator s = scripts.find(id);
|
||||
|
||||
Reference in New Issue
Block a user