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Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
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@@ -63,40 +63,6 @@ namespace VMAP
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return hit;
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}
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void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const
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{
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if (!iModel)
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{
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#ifdef VMAP_DEBUG
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std::cout << "<object not loaded>\n";
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#endif
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return;
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}
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// M2 files don't contain area info, only WMO files
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if (iModel->IsM2())
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return;
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if (!iBound.contains(p))
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return;
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// child bounds are defined in object space:
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Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
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Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
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float zDist;
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if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
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{
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Vector3 modelGround = pModel + zDist * zDirModel;
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// Transform back to world space. Note that:
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// Mat * vec == vec * Mat.transpose()
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// and for rotation matrices: Mat.inverse() == Mat.transpose()
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float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
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if (info.ground_Z < world_Z)
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{
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info.ground_Z = world_Z;
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info.adtId = adtId;
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}
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}
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}
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bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
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{
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if (!iModel)
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