From 45f81bcf44d65cf3ddd0cea5403c281e2854ec37 Mon Sep 17 00:00:00 2001 From: Discover- Date: Tue, 28 Oct 2014 16:03:21 +0100 Subject: [PATCH] Core/Phases: Rebuild the terrain swaps whenever a quest's status changes. Author: @Subv --- src/server/game/Entities/Player/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 03981a222b3..095c7ce22e3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16122,6 +16122,8 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; } + RebuildTerrainSwaps(); + if (update) SendQuestUpdate(questId);