From 462e1e6ac9e9ce3a1da1325137f070b22decf2c8 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Thu, 25 Jul 2019 23:24:12 +0200 Subject: [PATCH] Core/Spells: fixed Deep Wounds not taking offhand weapon damage into account but instead adding mainhand weapon damage twice --- src/server/scripts/Spells/spell_warrior.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 463cc60699b..8b3bac39e4d 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -285,7 +285,7 @@ class spell_warr_deep_wounds : public SpellScriptLoader if (mainhandWeapon) damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f; if (offhandWeapon) - damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f; + damage += (offhandWeapon->GetTemplate()->DamageMin + offhandWeapon->GetTemplate()->DamageMax) * 0.5f; damage = CalculatePct(damage, 16 * GetSpellInfo()->GetRank());