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Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -38,7 +38,7 @@ ChannelMgr* channelMgr(uint32 team)
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ChannelMgr::~ChannelMgr()
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{
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for (ChannelMap::iterator itr = channels.begin(); itr!=channels.end(); ++itr)
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for (ChannelMap::iterator itr = channels.begin(); itr != channels.end(); ++itr)
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delete itr->second;
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channels.clear();
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